3e SRD:Crysmal
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This material is published under the OGL 1.0a. |
Crysmal
Size/Type: | Small Elemental (Earth) |
---|---|
Hit Dice: | 6d8+6 (33 hp) |
Initiative: | +2 (Dex) |
Speed: | 20 ft. |
AC: | 21 (+1 size, +2 Dex, +8 natural) |
Attacks: | Sting +7 melee |
Damage: | Sting 1d3+3 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Damage reduction 15/+1, elemental, psionics, electricity resistance 15, fire and cold immunity |
Saves: | Fort +3, Ref +4, Will +2 |
Abilities: | Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 10 |
Skills: | Appraise +8, Climb +11, Jump +11, Spot +6 |
Feats: | Alertness, Skill Focus (Appraise) |
Climate/Terrain: | Any underground |
Organization: | Solitary or facet (25) |
Challenge Rating: | 3 |
Treasure: | Double goods (gems only) |
Alignment: | Any lawful |
Advancement: | 7-9 HD (Medium-size); 10-13 HD (Large) |
Crysmals understand Terran but do not speak.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Psionics (Sp): At will- control object, control sound, create sound, detect psionics, and phase door. These abilities are as the powers manifested by an 18th-level psion.
Attack/Defense Modes (Sp): At will- ego whip, mind thrust/empty mind.
Skills: Crysmals receive a +8 racial bonus on Appraise checks when examining gems.
Feats: Crysmals gain Skill Focus (Appraise) as a bonus feat.
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