3e SRD:Crysmal

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This material is published under the OGL 1.0a.

Crysmal

Size/Type: Small Elemental (Earth)
Hit Dice: 6d8+6 (33 hp)
Initiative: +2 (Dex)
Speed: 20 ft.
AC: 21 (+1 size, +2 Dex, +8 natural)
Attacks: Sting +7 melee
Damage: Sting 1d3+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Damage reduction 15/+1, elemental, psionics, electricity resistance 15, fire and cold immunity
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 10
Skills: Appraise +8, Climb +11, Jump +11, Spot +6
Feats: Alertness, Skill Focus (Appraise)
Climate/Terrain: Any underground
Organization: Solitary or facet (25)
Challenge Rating: 3
Treasure: Double goods (gems only)
Alignment: Any lawful
Advancement: 7-9 HD (Medium-size); 10-13 HD (Large)

Crysmals understand Terran but do not speak.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Psionics (Sp): At will- control object, control sound, create sound, detect psionics, and phase door. These abilities are as the powers manifested by an 18th-level psion.

Attack/Defense Modes (Sp): At will- ego whip, mind thrust/empty mind.

Skills: Crysmals receive a +8 racial bonus on Appraise checks when examining gems.

Feats: Crysmals gain Skill Focus (Appraise) as a bonus feat.



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