3e SRD:Fire Elemental, Large

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This material is published under the OGL 1.0a.

Large Fire Elemental[edit]

Size/Type: Large Elemental (Fire)
Hit Dice: 8d8+24 (60 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 18 (-1 size, +5 Dex, +4 natural)
Attacks: Slam +10/+5 melee
Damage: Slam 2d6+3 and 2d6 fire
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Burn
Special Qualities: Elemental, damage reduction 10/+1, fire subtype
Saves: Fort +5, Ref +11, Will +2
Abilities: Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +10, Spot +10
Feats: Dodge, Improved Initiative, Weapon Finesse (slam)
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 9-15 HD (Large)

Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

—––—— Fire Elemental Elemental Size ——––—
Elemental Height Weight Burn Save DC
Large 16 ft. 4 lbs. 17

Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.



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