3e SRD:Thoqqua
This material is published under the OGL 1.0a. |
Thoqqua
Size/Type: | Medium Elemental (Earth, Fire) |
---|---|
Hit Dice: | 3d8+3 (16 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft., burrow 20 ft. |
AC: | 18 (+1 Dex, +7 natural) |
Attacks: | Slam +4 melee |
Damage: | Slam 1d6+3 and 2d6 fire |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Heat, burn |
Special Qualities: | Fire subtype, tremorsense, elemental |
Saves: | Fort +4, Ref +4, Will +2 |
Abilities: | Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 |
Skills: | Intuit Direction +4, Jump +6, Listen +6, Move Silently +5 |
Feats: | |
Climate/Terrain: | Any underground |
Organization: | Solitary or pair |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | 4-9 HD (Large) |
Combat
When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. In either case, treat the maneuver as a charge.
Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.
Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed at a Reflex save (DC 13) or catch fire. The flame burns for 1d4 rounds if not extinguished sooner. The burning creature can use a full-round action to put out the flame.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Tremorsense (Ex): Thoqquas can automatically sense the location of anything within 60 feet that is in contact with the ground.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
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