3e SRD:Dryad
This material is published under the OGL 1.0a. |
Dryad
Size/Type: | Medium Fey |
---|---|
Hit Dice: | 2d6 (7 hp) |
Initiative: | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | 30 ft. |
AC: | 12 (+2 Dex) |
Attacks: | Dagger +1 melee |
Damage: | Dagger 1d4 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Spell-like abilities |
Special Qualities: | Symbiosis |
Saves: | Fort +0, Ref +5, Will +5 |
Abilities: | Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18 |
Skills: | Animal Empathy +9, Craft (any one) or Knowledge (any one) +6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7 |
Feats: | Alertness, Dodge, Improved Initiative |
Climate/Terrain: | Temperate and warm forest |
Organization: | Solitary or grove (4-7) |
Challenge Rating: | 1 |
Treasure: | Standard |
Alignment: | Always chaotic good |
Advancement: | 3-4 HD (Medium-size) |
Dryads speak Common, Elven, and Sylvan.
Combat
Spell-Like Abilities: Dryads can communicate with plants at will (as speak with plants). They can also, at will, step inside any tree and use dimension door as cast by a 7th-level sorcerer to reach their own oak tree. A dryad can use charm person three times per day, as cast by a 4th-level sorcerer; targets must succeed at a Will save (DC 15) or be charmed for 4 hours.
Symbiosis (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic.
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