.22 Pistol (Fallout Supplement)
PL 4 .22LR 1/shot Handgun (Personal Firearms Proficiency.)
Damage | 2d4 | Magazine | 16 Box |
Critical | 20 | Size | Tiny |
Damage Type | Ballistic | Weight | 3 lb. |
Range Increment | 20 ft. | Purchase DC | 8 (TU)/80 (Caps) |
Rate of Fire | S | Restriction | West Coast |
Description[edit]
The .22 pistol is short-range holdout pistol, popular on the west coast before the war. Its small size makes it underpowered, but can be outfitted with a silencer to make for a handy weapon where not meant to have one.
d20 Modern Rules[edit]
Upon passing a Move Silently skill check (DC 15), the PC gains a +1 situational bonus to attack and damage rolls with the weapon for one round. This weapon is easily concealed and is treated as one size smaller when attempting to conceal it.
Weapon Mods/Variants[edit]
Calibrated Receiver
Combat Sights
Damage Bonus, Energy Pistol
Extended Magazine
Hardened Receiver
Scope, Handgun
Silencer
Craft/Repair[edit]
- Craft: (Parts DC: 35; Parts Used: 10; Craft DC 25; Time: 24 hours) The .22 pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 20; Parts Used: 3; Repair DC 15; Time: 10 minutes) A .22 pistol can be repaired with mechanical parts with a Repair check. Alternatively, another .22 pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other ballistic handguns for parts if the feat is possessed.
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