Zolephant (5e Creature)
Zolephant[edit]
Large fey (dream eater), chaotic neutral Armor Class 18 (natural armor)
Saving Throws Str +7, Con +8 ACTIONSMultiattack. The zolephant makes two melee attacks. Trunk. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Watera. Ranged Spell Attack: +6 to hit, range 80 ft., one target. Hit: 13 (3d8) bludgeoning damage and 13 (3d8) cold damage. Trample (Recharge 6). The zolephant moves up to 30 feet without provoking opportunity attacks. It can pass through another creature's space during this movement, but it cannot end this movement in the same space as another creature. Each creature that the zolephant passes through during this movement must make a DC 15 Strength saving throw. On a failed save, a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. BONUS ACTIONSDefense Boost (3/Day). The zolephant chooses one creature within 60 feet of it that it can see and grants it a +2 bonus to its AC for 1 minute.
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