Zebron Sorcerer (5e Creature)

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Zebron Sorcerer[edit]

Medium humanoid (human), any alignment


Armor Class 12
Hit Points 120 (16d8 + 48)
Speed 50 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 11 (+0)

Saving Throws Dex +6
Proficiency Bonus +4
Senses passive Perception 11
Languages Common
Challenge 9 (5,000 XP)


Resilience. If damage reduces the sorcerer to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the sorcerer drops to 1 hit point instead.

Innate Spellcasting. The sorcerer's innate spellcasting ability is Charisma (spell save DC 12). The sorcerer can innately cast the following spells, requiring no material components:

3/day each: shadow hand

2/day each: sticky blood

ACTIONS

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 3) bludgeoning damage.

Hypnotic Stripes (1/Day). The sorcerer casts the hypnotic pattern spell (spell save DC 12), centered on itself. Wisdom is its spellcasting ability.
A creature has advantage on the saving throw if the sorcerer is in sunlight.

Living Stripes (Recharge 6). The sorcerer uses one of the following ink attacks:

Ink Blob. Ranged Weapon Attack: +7 to hit, range 30 ft., one target Hit: 18 (4d8) poison damage. Creatures within 10 feet of the target must succeed on a DC 18 Dexterity saving throw or take 9 (2d8) poison damage.

Ink Web. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by ink webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

BONUS ACTIONS

Fatality. When the sorcerer reduces a creature to 0 hit points with a melee attack on its turn, the sorcerer moves up to half its speed and makes a hoove attack.


Zebra man.jpg

Native to the jungle realm of Xaa, the Zebron race remains elusive to forces of Outworld that seek to conquer them.

Living Stripes. The zebra-like patterns of a Zebron's skin possess a hidden power which emerges in combat and develops with training. Acting as living ink, the stripes can shift to trigger a hypnotic effect, shoot out a blob of ink, or generate a weblike substance to entangle their opponents.

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