This content deviates from 4e standards. Its use could dramatically alter campaigns, take extreme care.
Caution - Here there be monsters!
|
|
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 4e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
|
|
Encounter powers cause ongoing conditions
Yathchol Webrider[edit]
“
|
I am a master of webs; a spider of the arachania in humanoid form.
|
”
|
Prerequisite: Spydric-One, Web racial power.
As a webrider of Yathchol, you alone truly understand the powers of the arachania. You are well versed in the ways of spiderkind and in the lore of webs. Your intimate knowledge of the arachania gives you mastery of webs, and enables you to conceal yourself within the arachania with only a small link to its power. This ability enables instantaneous travel through the arachania, enabling you to outmaneuvre your foes.
Yathchol Webrider Path Features[edit]
- Web Hide (11th Level): You can use the Stealth skill to hide without cover or concealment, so long as you are within one square of webbing that covers at least one square.
- Improved Web (11th Level): When you use your Web racial power, it creates a zone (burst 1 around the target) of spiderwebs until the end of the encounter. In addition, you gain one extra use of your Web racial power per encounter.
- Web Action (16th Level): When you spend an action point to take an extra action, you can use your Web racial power as a free action, even if you had already expended it this encounter. This use does not count towards the limit of the number of times that you can use your Web racial power per encounter.
Planar Web
|
Yathchol Webrider Attack 11
|
With a gesture, you cause your foes to be entangled in webs that materialise out of thin air.
|
Encounter Arachane, Poison, Zone
|
Standard Action
|
Ranged 10
|
Target: One or two creatures
|
Attack: Charisma Vs. Reflex
|
Hit: 2d8 + Charisma modifier poison damage, and the target is restrained (save ends).
|
Effect: This power creates a zone (burst 1 around the target) of spiderwebs that last until the end of the encounter. The zone is difficult terrain.
|
Web Ride
|
Yathchol Webrider Utility 12
|
You vanish into the arachania, appearing in the midst of another web.
|
Encounter Arachane, Teleportation
|
Move Action
|
Personal
|
Effect: Teleport up to 6 squares. You must begin and end the teleport in an area of spiderwebs.
|
Special: You can use this power any number of times per encounter, with the limitation that you can only use it to teleport up to 12 squares per encounter.
|
The Great Web
|
Yathchol Webrider Attack 20
|
You layer a small portion of the great web onto the matereal plane.
|
Daily Arachane, Poison, Zone
|
Standard Action
|
Close burst 5
|
Target: Each enemy in burst
|
Attack: Charisma Vs. Reflex
|
Hit: 3d10 + Charisma modifier poison damage.
|
Miss: Half damage.
|
Effect: The power creates a zone of spiderwebs that lasts until the end of the encounter. The zone is difficult terrain.
|
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths
Back to Main Page → 4e Homebrew → Sourcebooks → Arachonomicon; the Book of Spiderkind → Classes.