Xemnas (5e Creature)
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Medium aberration, neutral evil
Saving Throws Dex +8, Wis +9
Avoidance. If Xemnas is subjected to an effect that allows him to make a saving throw to take half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Innate Spellcasting. Xemnas’s spellcasting ability is Charisma (Spell saving throw DC 19, +11 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
Legendary Resistance (3/Day). If Xemnas fails a saving throw, he can choose to succeed instead.
Magic Resistance. Xemnas has advantage on saving throws against spells and other magical effects.
Multiattack. Xemnas makes five ethereal blade attacks or two unarmed strikes.
Ethereal Blade. Melee or Ranged Spell Attack: +11 to hit, reach 5 ft. or range 60 ft., one target. Hit: 9 (1d8 + 5) force damage.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage and 7 (2d6) lightning damage. This is a magic weapon attack.
Force Spheres (Recharge 5-6). Xemnas hurls balls of magical energy at two points within 60 feet that he can see. Each creature within a 15-foot radius sphere centered on those points must make a DC 19 Dexterity saving throw, taking 35 (10d6) force damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one magical burst is affected only once.
Malediction (Recharge 6). Xemnas forces a creature within 60 feet of him that he can see to make a DC 19 Wisdom saving throw. On a failed save, the target is cursed for 1 minute.
Counter Shield. Xemnas adds 5 to his AC against one melee attack that would hit him. To do so he must see the attacker. If this reaction causes the triggering attack to miss, Xemnas can make an immediate ethereal blade attack against the creature that attacked him.
Xemnas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Xemnas regains spent legendary actions at the start of his turn.
Xemnas is a powerful Nobody and leader of the cabal known as Organization XIII. Like his Heartless counterpart, Xemnas covets the power of Kingdom Hearts and will do anything to obtain it.
Empty Shell. When the mad sage Ansem became a Heartless, his discarded body did not die. Echoes of his personality, memories, and force of will lingered within the husk, giving it new life as a soulless Nobody. This Nobody took the name Xemnas to distinguish himself from his past self and his Heartless counterpart.
First Among Thirteen. Xemnas is the founder and leader of Organization XIII, a cabal of similar strong-willed Nobodies that share his desire to become whole again. From their fortress in the Gray Wastes, they plot and scheme ways to obtain the power of Kingdom Hearts, believing that it can grant them new souls to fill their empty shells.
Power of Nothingness. Xemnas draws power from the empty void where his soul should be, letting him use unusual forms of magic against his foes. Most notable are his “ethereal blades”, rods of pure magical energy projected from the palms of his hands, which he uses as both melee weapons and projectiles. He can also hurl balls of explosive magical force, and lay an electrifying curse upon his foes.
- Xemnas, Ascendant, for a version of Xemnas that has absorbed the power of Kingdom Hearts and become a demigod.