Xaositect (5e Class)

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Xaositect[edit]

(Fun Fact: The Xaositect is the only official prestige class from 3rd edition to start with the letter X)

Prestige Class: Xaositect[edit]

Design Note: This prestige class is based off the prestige class of the same name from the 287th issue of the Dragon magazine.

Xaositects are agents of the forces of chaos who belong to the faction of the same name, promoting chaos on the battlefield . Members of this faction see the universe as a place which is in a state of permanent chaos and view themselves as protectors of that state. Patterns and order are illusions and lies. Barbarians and Bards are the most likely to join the faction due to the fact that they are attracted by the lawlessness of the faction, but the other classes are capable of joining this class.

Prerequisites[edit]

Charisma of 13 or higher.

4th Level Minimum.

Any Chaotic alignment.

Proficiency with all Simple and Marital weapons.

Proficiency with Light, Medium, and Heavy armor.

Class Features[edit]

As a Xaositect you gain the following class features.

Hit Points

Hit Dice: 1d8 per Xaositect level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Xaositect level

Proficiencies


Level Proficiency
Bonus
Features
1st Hide from the law, Chaotic contagion
2nd Babble
3rd Confusion aura
4th Babble improvement, Chance's friend
5th Chaotic defense, Confusion aura improvement
6th Babble improvement
7th Chance's friend improvement, Confusion aura improvement
8th Babble improvement
9th Confusion aura improvement, Law's bane
10th Babble improvement, Chance's friend improvement, Chance's master


Hide from the law[edit]

Starting at first level, you gain advantage on stealth checks from creatures that are lawful.

Chaotic contagion[edit]

Whenever you are hit with a melee attack, the attacker must make a Wisdom saving throw equal to your spellcasting DC or take 1d4 damage of your choice.

Babble[edit]

At 2nd level, the Xaositect can generate a field with a radius of 10 feet that causes all sounds in The area to become garbled, cacophonous, and unintelligible noise. All noise within the area is altered and changed. Any sound that comes into contact with the field is rendered unrecognizable. Verbal communication is impossible. Even something as simple as a shout of surprise is turned into a warped and alien sound. Anybody who tries to cast a spell with verbal components must make a Charisma saving throw equal to your spellcasting DC in order to cast the spell. Scrolls and other magic items that require a verbal component to be activated do not function. Spells and items that rely on sound do not function. Thunder damage dealt within this area is reduced by half. The Xaositect can use this ability up to their charisma modifier before requiring a short rest. The radius of the field increases to 20 feet at 4th level, 30 feet at 6th level, 40 feet at 8th level, and 50 feet at 10th level

Confusion aura[edit]

When you reach 3rd level, you gain the ability to cause nearby creatures within a 5 foot radius to become confused, every creature within range that you choose must make a Wisdom saving throw against your spellcasting DC, on a failure, the creature is confused for a number of rounds equal to the amount of levels you have in this class, you can use this spell-like ability three times a day plus Charisma modifier and do not regain the ability until you complete a long rest (A minimum of once). Constructs are immune to this effect. The radius increases to 10 feet at 5th level, 15 feet at 7th level, and 20 feet at 9th level.

Chance's friend[edit]

Starting at 4th level, you can now use the power of chaos to influence chaos itself, you may chose to reroll one roll just made. You regain the ability to use this on a long rest. The amount of times per long rest you can do this increases to 2 times at 7th level and 3 times at 10th level

Chaotic defense[edit]

Once you reach 5th level, your AC increases by 2 unless it would put your AC at or above 24.

Law's bane[edit]

At 9th level, you are permanently warded from attacks by lawful creatures. This works exactly like a Protection from Evil and Good as though cast by a caster of your class level, except that it has a permanent duration and protects you from lawful creatures. This ability can be dispelled, but you can resume its protection as a bonus action.

Chance's master[edit]

Starting at 10th level, you have become so immersed in the random nature of the universe that you can force any creature to reroll a result that you chose. The creature must be a visible target within 60 feet. After the result of a roll is announced, you can use this ability. The targeted creature must then make a wisdom throw against your spellcasting modifier, on a failure, the target is forced to reroll their result, the creature must use the result of the second roll. You cannot change the result of a roll made in the past, only one that has just been made. The chance's master ability can be used during another creature's action. It requires no action on the part of the xaositect to use. Once you use this ability, you can not use it again until you have made a long rest.

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