Wild Growth Condition (5e Variant Rule)

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This variant rule is used to supplement existing conditions, Ignited and Soaked Conditions, and the Chilled and Shocked Conditions.

Any DM using this variant rule is encouraged to have fiery spells and effects cause the ignited condition, and water spells and effects cause the soaked condition. Homebrew spells may invoke these conditions as well.

As a general rule, any effect which ignites or soaks certain fragile objects, like parchment, would immediately destroy the objects beyond repair.

Wild Growth[edit]

Any object or creature that resists fire damage or has no flammable parts cannot be ignited.

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