White Whale Curse (Jujutsu Kaisen Supplement)

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The White Whale[edit]

Gargantuan undead (Cursed Spirit), neutral evil


Armor Class 21 (Natural Armor)
Hit Points 418 (61d8+144)
Speed swim 60 ft., fly 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 9 (-1) 24 (+7)

Saving Throws Str +11, Cha +13
Skills Arcana +4, Intimidation +13, Perception +5
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, piercing, and slashing from nonmagical attacks, Poison, Psychic
Senses passive Perception 10
Languages All, but cannot speak.
Challenge 20 (25,000 XP)


Cursed Energy. The White Whale has 88 Cursed Energy to spend on its features.

Cursed Energy Recovery. The White Whale gains 4 Cursed Energy at the beginning of each of its turns, up to its maximum.

Cursed Attack. The White Whale's attacks are considered magical.

Cursed Armor. The White Whale can spend up to 8 cursed energy to give itself temporary hit points equal to the Cursed Energy spent times 10 for 1 minute (no action required). The White Whale can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.

Legendary Resistance(3/day). If the White Whale fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The White Whale makes 3 attacks, two with its bite, and one with its slam. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target: Hit: 32 (4d12 + 8) piercing damage.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target: Hit: 26 (4d8 + 8) slashing damage and 13 (2d12) Necrotic damage.

Roar (5 Cursed Energy). Each creature that is within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the White Whale's Roar for the next 24 hours.

Split (8 Cursed Energy). The White Whale splits and creates an exact copy of itself by halving its current Hit Points and cursed energy. The Split Whale inherits these values as its Hit Point maximum and cursed energy maximum respectively, shares all of its stats with the White Whale, and is able to use any of the White Whale's features.

Mist of Diffusion (10 Cursed Energy). The White Whale exudes a mist from multiple glads along its body. A 90-foot-radius sphere is constantly centred on the whale. The sphere extends past corners, and its area is heavily obscured. The whale is keenly aware of the location of every creature within its mist. Every creature beginning their turn within the mist, or upon entering the mist, must take a DC 21 Intelligence saving throw. On a failure, they take 26 (4d12) psychic damage. On a success, they take no damage at all.

Mist of Mental Contamination (20 Cursed Energy). The White Whale unleashes a mist capable of erasing existence. A 50-foot-radius sphere is constantly centred on the whale. The sphere extends past corners, and its area is heavily obscured. The whale is keenly aware of the location of every creature within its mist. Every creature beginning their turn within the mist, or upon entering the mist, take a DC 23 Intelligence saving throw. On a failure, they take 52 (8d12) psychic damage. On a success, they take half the damage. A creature that is killed by this feature is erased from existence and cannot be returned by any spell or feature, including Wish. Any results or consequences of the creature's actions still exist, but they came to fruition by other means, which is determined by the DM.

Falling Blossom Emotion (10 Cursed Energy). The White Whale shrouds itself in Falling Blossom Emotion.

BONUS ACTIONS

Advanced Regeneration. The White Whale can spend any amount of Cursed Energy, regaining hit points equal to 15 times the amount spent.

REACTIONS

Split. As a Reaction to being hit, the curse uses its Split.

Advanced Regeneration. As a Reaction to taking damage, The White Whale uses its Advanced Regeneration.

Cursed Enhanced Body. Whenever the Curse makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, it may spend up to 8 cursed energy modifier to add the number of energy spent as a bonus to the saving throw.

Falling Blossom Emotion. The curse can use Falling Blossom Emotion.

LEGENDARY ACTIONS

The White Whale can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The White Whale regains spent legendary actions at the start of its turn.

Advanced Regeneration. The White Whale uses its Advanced Regeneration.

Mist Technique (Costs 2 actions). The White Whale uses one of its Cursed Techniques.

Re_Zero_White_Whale.png
The White Whale in action.

The White Whale is

Jujutsu Sorcerer

The White Whale has 20 levels in the Jujutsu Sorcerer class.

Curse Biology Traits

Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see the White Whale. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the White Whale.

Hard to Kill(1/long rest). If the White Whale were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright. This feature does not work if the damage that had reduced them to 0 hit points was Radiant damage.

Cursed Technique

When a feature refers to the White Whale's cursed technique, it refers to Roar, Split, Mist of Diffusion, Mist of Mental Contamination.

Feats

Regeneration, Advanced Regeneration.

Immense Cursed Energy, Overflowing Cursed Energy, Dense Cursed Energy.

Cursed Enhanced Body, Falling Blossom Emotion

Improved Durability. This creature uses the Improved Durability rule.

Not Canon. The White Whale is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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