Whip Sword (4e Equipment)
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Sword Whip
Superior Melee Weapons
One-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
---|---|---|---|---|---|---|---|
Sword Whip | +3 | 1d8 | - | 100gp | 8 | Light | Reach, Entangling, Disarming, Tripping |
Stories of novices injuring themselves with this weapon underscore the difficulty of mastering the whip, but in the hands of an expert, a whip can drag a foe down, drive away a vicious animal, or even wrap around a loose object at a distance.
Properties:
Reach
You can attack enemies that are 2 squares away from you as well as adjacent enemies, with no attack penalty. You can still make opportunity attacks only against adjacent enemies. Likewise, you can flank only an adjacent enemy.
Entangling
When attempting a grab, you may add the whip sword's proficiency bonus to the attack roll.
Disarming
You can use the whip sword to make a disarming attack.
Tripping
You can use the whip sword to make a tripping attack.
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