Werewolf Cookie (Cookie Run Supplement)

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Werewolf Cookie[edit]

Tiny humanoid (Transforming Cookiefolk), lawful neutral


Armor Class 15 (natural armor)
Hit Points 77 (14d4 + 42)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 16 (+3) 10 (+0) 16 (+3) 10 (+0)

Skills Perception +4, Stealth +3
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses Darkvision 120 ft., passive Perception 14
Languages Common, Cookian, Animal Speech
Challenge 15 (13,000 XP)


Shapechanger. Werewolf Cookie can use his action to polymorph into a wolf-humanoid hybrid, or back into his true form, which is humanoid. His statistics, other than its AC, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.

Keen Hearing and Smell. Werewolf Cookie has an advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Multiattack. Werewolf Cookie makes two attacks: one with his bite and one with his claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Howl. Werewolf Cookie howls, anyone within a range of 10 ft. must succeed on a DC 12 Wisdom saving throw or fall deafened for two turns.


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Werewolf Cookie. Devsisters

While adding great amount of pepper into the cookie dough, a wolf hair had fallen in by accident. Hence, whenever Werewolf Cookie feels scared or threatened, his wolf instinct kicks in and he transforms into a feral beast. A long time ago, his friend fell in grave danger, and Werewolf Cookie saved him only after transforming and revealing his true self to the town villagers. He was castaway out of fear and has been living alone in the forests since. With so much pain buried within him, this cookie tastes bitter and salty (of tears). Don't ask about his scar or try to get close to him. He'll only push you away cause he's afraid he'll hurt you. We can only assume he's been hurt deep inside, just like his deep scar under his eyes.


Werewolf Jellywalker Variant[edit]

Tiny humanoid (Transforming Jellywalker), chaotic evil


Armor Class 15 (natural armor)
Hit Points 91 (14d4 + 56)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 18 (+4) 7 (-2) 10 (+0) 7 (-2)

Skills Perception +4, Stealth +3
Damage Immunities acid, force, bludgeoning, piercing, slashing, all from non magical weapons
Senses Darkvision 120 ft., passive Perception 14
Languages
Challenge 15 (13,000 XP)


Shapechanger. Werewolf Jellywalker can use his action to polymorph into a wolf-humanoid hybrid, or back into his true form, which is humanoid. His statistics, other than its AC, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.

Keen Hearing and Smell. Werewolf Jellywalker has an advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Multiattack. Werewolf Jellywalker makes two attacks: one with his bite and one with his claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Howl. Werewolf Jellywalker howls, anyone within a range of 10 ft. must succeed on a DC 12 Wisdom saving throw or fall deafened for two turns.


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Werewolf Jellywalker. Ganbare-Lucifer
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