Weapons and Armor (FMA Supplement)
From D&D Wiki
Weapons and Armor
Commerce in Amestris is done in cens, a coin and paper currency backed by the federal gold reserve. 1 cens is worth roughly 1/10th of a copper piece.
Weapons
The following weapons are in addition to all official weapons, and replace official firearms.
Simple Ranged Weapons
Old Model PistolSimple Ranged Weapons
Used during the Ishval Civil War and before, old model pistols like the C96 are largely considered outdated. While they were a big step in the direction toward the modern handgun, their non-removable magazine makes ammunition management tedious at best, and their smaller caliber carries less force. However, due to their wide-spread production and demilitarized use, they're relatively easy for civilians to afford. |
|
RevolverSimple Ranged Weapons
While technically older than an old model pistol, revolvers have stood the test of time as reliable weapons capable of handling larger rounds without may chamber pressure limitations. |
|
HandgunSimple Ranged Weapons
Modern pistols are largely available to nearly every member of the military and police, though a number have been legally and illegally circulated within the civilian market. |
|
Pump ShotgunSimple Ranged Weapons
Shotguns fire a large spread of small, relatively low velocity projectiles with a single shot. While initially introduced into the military, their simple production and the use of body armor have made them mostly a non-issue for military personnel, leading to them being widespread on the civilian market. |
|
Double-Barrel ShotgunSimple Ranged Weapons
Even older than pump-action shotguns, double-barrel shotguns were some of the earliest handheld gunpowder weapons created, and as such have been outpaced in military use, making them exclusively civilian. |
|
Martial Ranged Weapons
Bolt Action RifleMartial Ranged Weapons
The primary weapon of most militaries during the Ishval Civil War, bolt action rifles boast the first full-power cartridges ever developed, capable of tearing through infantry armor and covering entire battlefields in the hands of skilled marksmen. However, their cumbersome manual cycling and the advancement of technology eventually resulted in the modern automatic rifle, leading to these weapons mostly being used by hunters and rebel groups. |
|
Battle RifleMartial Ranged Weapons
An updated, semi-automatic variant to the now-outdated bolt action rifle, battle rifles are a direct upgrade, but cost significantly more to produce, and therefore buy. |
|
Submachine GunMartial Ranged Weapons
Using pistol rounds, a submachine gun is able to fire a large number of rounds in a relatively short amount of time. Their use is exclusively military, primarily in shock units. |
|
Machine GunMartial Ranged Weapons
This massive firearm spits out a barrage of full-size cartridges. Newer models use multiple rotary barrels to keep from overheating, |
|
Rocket LauncherMartial Ranged Weapons
Rocket launchers are military devices primarily used to destroy buildings and vehicles in a single shot using a self-propelled explosive projectile. Each creature within 30 feet of where you fire this weapon at must make a DC 15 Dexterity saving throw or take 10d6 bludgeoning damage. On a successful save, a creature takes half damage.
A rocket launcher deals double damage against objects and structures. |
|
Grenades
Weapon | Cost | ||||
---|---|---|---|---|---|
Grenade, Beehive | 10,000 cens | ||||
Grenade, Concussion | 5,000 cens | ||||
Grenade, Flare | 5,000 cens | ||||
Grenade, Fragmentation | 5,000 cens | ||||
Grenade, Incendiary | 10,000 cens | ||||
Grenade, Nerve Gas | 30,000 cens | ||||
Grenade, Smoke | 5,000 cens | ||||
Grenade, Stun | 5,000 cens | ||||
Grenade, Tear Gas | 10,000 cens |
Ammunition
- Old Pistol Rounds (10)
Cost: 1,000 cens
Weight: 1 lb.
These rounds can be loaded into old model pistols, revolvers, and submachine guns.
- Modern Pistol Rounds (10)
Cost: 2,000 cens
Weight: 1 lb.
These rounds can be loaded into handguns.
- Shotgun Shells (10)
Cost: 3,000 cens
Weight: 1 lb.
These rounds can be loaded into pump action shotguns and double-barrel shotguns.
- Rifle Rounds (10)
Cost: 5,000 cens
Weight: 1 lb.
These rounds can be loaded into bolt action rifles and battle rifles.
- Explosive Rocket
Cost: 50,000 cens
Weight: 1 lb.
This round can be loaded into a rocket launcher.
Armor
Padded Armor
- Padded Armor: Light Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
5,000 cens | -1 | 8 | — | 8 lb. |
Ranging anywhere from a gambeson, to hardened leather, to a weaker defensive vest, an extra layer of padding can reliably stop a dagger or grazed bullet, but not much else. This armor has a damage threshold of 5.
Chain Shirt
- Chain Shirt: Light Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
25,000 cens | -2 | 10 | Disadvantage | 20 lb. |
A chain shirt grants significantly more protection than cloth padding using a simple, cheap combination of chain rings. In modern armor, it is typically compressed in a vest, dispersing force and reducing penetration from attacks, while historically it was worn loose beneath clothing. This armor has a damage threshold of 7.
Breastplate
- Breastplate: Light Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
50,000 cens | -2 | 10 | — | 20 lb. |
A thick piece of metal or ceramic shaped to the wearer's chest, a breastplate can typically deflect most direct blows from edged weapons and smaller calibers. This armor has a damage threshold of 10.
Hide Armor
- Hide Armor: Medium Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
10,000 cens | -2 | 10 | — | 12 lb. |
Hide armor is similar to padded armor, with the difference being the replacement of simple cloth with hardened leather, making it significantly more protecting and heavier than padded armor. This armor has a damage threshold of 7.
Chain Armor
- Chain Armor: Medium Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
50,000 cens | -3 | 12 | Disadvantage | 40 lb. |
Unlike a simple chain shirt, chain mail covers the wearer's entire body, but weighs significantly more. This armor has a damage threshold of 10.
Half Plate
- Half Plate: Medium Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
75,000 cens | -3 | 10 | — | 20 lb. |
With plates of metal or ceramic covering most of the wearer's body, half plate significantly lowers the chance for injury. This armor has a damage threshold of 12.
Woven Metal
- Woven Metal: Heavy Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
50,000 cens | -3 | 12 | Disadvantage | 75 lb. |
Woven metal armor consists of strips of metal woven together with hardened leather, making it significantly lighter that other heavy armor, but heavier than any light armor. This armor has a damage threshold of 10.
Split Armor
- Splint Armor: Heavy Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
100,000 cens | -4 | 15 | Disadvantage | 40 lb. |
Rather than rings, splint armor is constructed of metal strips riveted to much lighter armor, allowing nearly any armor to feasibly deflect bullets. This armor has a damage threshold of 14.
Plate Armor
- Plate Armor: Heavy Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
200,000 cens | -5 | 16 | Disadvantage | 65 lb. |
With plates covering the wearer's entire body, injury from anything but rifle rounds becomes highly unlikely, as does the wearer dodging such an attack. This armor has a damage threshold of 15.
Back to Main Page → 5e Homebrew → Campaign Settings → Fullmetal Alchemist (5e Campaign Setting)