Weapons (Warrior Cats Supplement)

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Weapons[edit]

Cats are unable to wield nor make weapons. D&D 5e is balanced around different weapon types. There is two ways to deal with the problem: simple and fancy. They do the same thing but the fancy method is for the people that need a bit more structure in the game.

Simple Method[edit]

Your claws and mouth are just reflavored weapons called moves. Instead of "I swing with my weapon called rapier that deals 1d8 damage", it is "I swing with my move called scratch that deals 1d8 damage." Instead of "I shoot with my shotbow", it is "I throw a sharp rock".

"I block with my shield." are reflovered to "I use my non-dominate paw to block" or "I use my non-dominate leg to push myself out of danger."

Buying and Changing Weapons[edit]

Instead of using money to buy weapons, you spend the same amount of money to train into a different move. You do get a discount for selling your old move. Example: I have rapier. I go to the shop. The new great sword is 50 gd and old rapier cost 25 gd, I have only have to pay for 25 gd to get the great sword. For the next few minutes, the shop owner teaches me how to use the move that grants the stats of a great sword.

Fancy Method[edit]

Every common weapon in the game is reflavored to a certain move, as seen below. "I block with my shield." are reflovered to "I use my non-dominate paw to block" or "I use my non-dominate leg to push myself out of danger."

Buying and Changing Weapons[edit]

Instead of using money to buy weapons, you spend the same amount of money to train into a different move. You do get a discount for selling your old move. Example: I have rapier. I go to the shop. The new great sword is 50 gd and old rapier cost 25 gd, I have only have to pay for 25 gd to get the greet sword. For the next few minutes, the shop owner teaches me how to use the move that grants the stats of a great sword.

Move Description[edit]

Natural Moves[edit]

There are three moves that all Warrior Cat can do, regardless of their class is.

Natural Moves
Move Name Damage
Cat's Claw 1d4 slashing
Cat's Bite 1d4 piercing
Unarmed 1 bludgeoning

Cat's Claw[edit]

A simple, untrained, swipe with the claw.

Cat's Bite[edit]

A simple, untrained, bite with the teeth.

Unarmed Attack[edit]

A simple, untrained, physical attack like ramming, punching, or swinging with a stick

Simple Moves[edit]

A trained fighter will pick up moves that will prove useful in battle. These are simply renamed simple weapons from traditional D&D.

Simple Moves
Move Name Dnd Version Damage Property
Back Kick Great Club 1d8 bludgeoning two-handed
Front Paw Blow Mace 1d6 bludgeoning none
Forepaw Slash Dagger 1d4 piercing finesse, light
Lunge Staff 1d6 bludgeoning versatile (1d8)
Slap Club and sickle 1d4 bludgeoning none

Back Kick[edit]

An explosive surprise moves to catch the opponent from behind.

Front Paw Blow[edit]

Bring your front paw down hard on your opponent's head. Claws sheathed.

Forepaw Slash[edit]

Slice downward with your front paw at the face or body of your opponent.

Lunge[edit]

A sudden and quick swing without stretched paws. A versatile move that allows the user to choose to leave themselves more vulnerable by using their entire weight into the heavy damaging blow.

Slap[edit]

The most basic move. The front paw is swinging as hard as possible.

Ranged Simple Moves[edit]

Without proper weapons and tools, all ranged moves have thrown property. Features that target ranged property apply to these moves. As long you are in suitable nature, you do not require an item interaction to find and pick up ammo for these moves.

Simple Ranged Moves
Move Name Dnd Version Damage Property
Branch Throw Crossbow, light 1d8 piercing Finesse, thrown (range 80/320), loading, two-handed
Pebble Throw Dart and sling 1d4 bludgeoning Finesse, thrown (range 20/60)
Stick Throw Shortbow 1d6 piercing Finesse, thrown (range 80/320), two-handed

Branch Throw[edit]

With the combination of paws and teeth, you barely manage to pick up and throw a large stick at a foe. The great weight of the stick leaves you a bit breathless.

Pebble Throw[edit]

A quick flick of the paw causes a random pebble to fly at a poor creature.

Stick Throw[edit]

A basic throw of a random stick by using the force of your two front paws.

Martial Moves[edit]

Martial Moves are fine-tuned and trained by cats focused on fighting.

Martial Moves
Move Name Dnd Version Damage Property
Crunch Greataxe, greatsword, lance, and maul 2d6 piercing two-handed
Rake Glaive, halberd, and pike 1d10 slashing reach, two-handed
Slice Battleaxe, flail, longsword, Morningstar, rapier, war pick, and war hammer 1d8 Slashing finesse
Swipe Shortsword and scimitar 1d6 Slashing finesse, light
Tail Whip Whip 1d4 bludgeoning finesse, light, reach

Crunch[edit]

Your bite has the combination of your jaw muscles and gravity as you put your weight into the bite.

Rake[edit]

Your paws and claws reached to the maximum range

Slice[edit]

Put all force of the swing in a single claw to deal a devastating blow.

Swipe[edit]

The most effective move is sometimes one of the simplest. A quick scratch with downward movement that leaves yourself balanced and ready to attack again

Tail Whip[edit]

A quick flick back and forth with your tail

Ranged Martial Moves[edit]

Without proper weapons and tools, all ranged moves have thrown property. Features that target ranged property apply to these moves. As long you are in suitable nature, it does not require an item interaction to find and collect ammo for these moves.

Unlike ranged simple moves that use the front paws, most ranged martial moves utilize a stronger force; two back legs.

Martial Ranged Moves
Move Name Dnd Version Damage Property
Branch Launch Crossbow, heavy 1d10 piercing Finesse, thrown (range 100/400), loading, two-handed
Rock Launch Crossbow, hand 1d6 bludgeoning Finesse, thrown (range 30/120), light, loading
Stick Launch Longbow 1d8 piercing Finesse, Thrown (range 150/600), two-handed
Spit Ball Blowgun 1 piercing Finesse, Thrown (range 25/100), loading

Branch Launch[edit]

Powerful back legs launch a heavy stick high up in the air. The great exercise leaves you breathless.

Rock Launch[edit]

A good hook motion of the paw causes a rock to fly at a poor creature.

Stick Launch[edit]

With the power of two muscular back legs, the light stick flies at insane speed across the air.

Spit Ball[edit]

By using the strongest muscle in your body, the tongue, you shoot a small piece of rock or stick from your mouth at a creature. As expected, such small objects do not deal heavy damage.


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