Warrior Cat (5e Race)

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Warrior Cat[edit]

Physical Description[edit]

History[edit]

Society[edit]

Warrior Cat Names[edit]

Male:

Female:

Warrior Cat Traits[edit]

Warrior Cat from Warriors
Ability Score Increase. One of your abilities is increased by 1. This can not cause your total ability score is increased by 3.
Age. Warrior Cats reach maturity at around a year and can live for up to 18 years.
Alignment. Warrior Cats can be from any alignment.
Size. Warrior Cat vary widely in height and build, from 9-10 pounds and 8-10 inches tall. Your size is Small.
Speed. Your base walking speed is 30 feet.
Creature type. While you do not have humanoid size nor shapes, for the purpose of spells, you are consider as a humanoid creature.
Ultra-low light vision. You have a cat's keen senses, especially in the dark. You can see in dim light within 30 feet of you as if it were bright light. You can see darkness within 30 ft as if it were dim light AS long there is small amount of light. A few stars in the sky is enough light to see in darkness. You can't discern color in darkness, only shades of gray.
Land on Four Paws. You ignore one dice of fall damage and safely fall up to 10 ft as long you land on your four feet.
Cat's claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's bite. Your bite are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed
Languages. You can speak, read, and write Common and "feline"
Subrace. Kittypet, Riverclan, Loner, Shadowclan, Sisters, Thunderclan, Tribe of Rushing Water, and Windclan

Kittypet[edit]

Ability Score Increase. Your Intelligence score increases by 2
Urban Life. You have advantage on checks to find your way in TwoLeg civilization
TwoLeg’s Pet. You have advantage on Persuasion, Deception, Performance, and Insight checks on TwoLeg.

Riverclan[edit]

Ability Score Increase. Your Charisma score increases by 2
fur-fish. You have 20 ft swimming speed
Water Logged Fur. While in water, your ac increased by 1 as long you are not wearing anything heavier than light armor
Natural Swimmers. While in water, you always know which way is the surface

Loner[edit]

Ability Score Increase. Your Constitution score increases by 2
Food Poison Resilience. Clan-less cats often forced to eat crow-food (spoiled food) to survive. You have an advantage on saving throws against poison and disease.
Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.

Shadowclan[edit]

Ability Score Increase. Your Dexerity score increases by 2
Improved Ultra-low light vision. Ultra-low light vision is increased to 60 ft
Blend with darkness. You have advantage on stealth when in total darkness

Sisters[edit]

Ability Score Increase. Your Wisdom score increases by 2
Commune with the Ancestors. You may use Speak with the Dead at will
Spirit Sight. You can see spirits. You have an ethereal sight of 30 ft. Spirits who do not want to be seen have advantage on stealth

Thunderclan[edit]

Ability Score Increase. Your Strength score increases by 2
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Avoiding Thorns. As long as you are moving half speed, you do not take damage from non-magic plants
Opened mind. You have knowledge of many different skills and can choose which you want to pursue. You gain proficiency in one skill of your choice

Tribe of Rushing Water[edit]

Ability Score Increase. Your Wisdom score increases by 2
Tribe Education. You have proficiency in Stealth and Religion Skill.
Camouflage. Choose one environment or location that you are familiar with. During short or long rest, you can smear yourself with mud, leaf, or some other kind of material similar to that to blend with that environment or location. When you are in that environment or location, you roll with advantage in stealth checks. Additionally, as long you are not moving, you can make hide action in the open space. Camouflage last until you are cover in water (by rain or swimming) or you use another short or long rest to remove/change your camouflage.

Windclan[edit]

Ability Score Increase. Your Dexterity score increases by 2
Fleetfooted. Your base speed is increased by 5 ft
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns

Optional Subraces[edit]

Depending on the setting and time frame of your world, some subraces may or may not be unavailable. Example: Warriorclan is the newest group. Games run before Warriorclan cannot have Warriorclan subrace.

BloodClan (Optional)[edit]

Ability Score Increase. Your Strength score increases by 2
Savage Attacks. When you score a critical hit with a melee Attack, you can roll one of the Attack’s damage dice one additional time and add it to the extra damage of the critical hit.
Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Descended from the Sisters (Optional)[edit]

Ability Score Increase. Your Wisdom score increases by 2
Commune with the Ancestors. You may use Speak with the Dead at will
Food Poison Resilience. Clan-less cats often forced to eat crow-food (spoiled food) to survive. You have an advantage on saving throws against poison and disease.

Mixed Blood (Optional)[edit]

Ability Score Increase. The main ability score from your mother side is increased by 1 and main ability score from your mother side is increased by 1
Mother's Gift. You gain one race ability from your mother's side
Father's Gift. You gain one race ability from your father's side
Mixed Blood Taboo. You have disadvantage on persuasion checks against cats that follow the Warrior code

Skyclan (Optional)[edit]

Ability Score Increase. Your Dexterity score increases by 2
Long Legs. You have a jumping height equal to your Strength modifier times three
Natural Acrobats. You have advantage on acrobats checks to balance yourself
Improved Land on Four Legs. You ignore up to two dice of fall damage and safely fall up to 15 ft as long you land on your four feet.

Warriorclan (Optional)[edit]

Ability Score Increase. Your Intelligence score increases by 2
Friend of the TwoLegs. You have advantage on Persuasion and Performance checks on TwoLeg.
Warrior Training. You gain proficiency in one marshal weapon (move)
Balanced Life Style. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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