Warrior Cat (5e Race)
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Warrior Cat[edit]
Welcome to the world of Warrior Cats. In this world, animals are as intelligent as humans. Only a language barrier and misunderstanding has prevented the two from knowing each other's true intelligence. Warrior Cats are house hold cats that most of them live near humans but avoid them like dangerous creatures. Only a few live near them and fewer live with them.
Scottish wildcats. Ewan Macdonald |
Physical Description[edit]
Normal house cat.
History[edit]
Each group has a different history. Subclass with the Clan in their name have a long and ancient history that can be traced back to one of the three great cats: tiger, leopard, and lion.
Smaller groups like sisters and the tribe also have a long history but they are often in a stagnant. Their history barely has any interesting events and often live similar to their ancestors.
Then their is the more solo, or small groups of cats like loner and kittypets. History is not important to them and they are not bond by traditions.
Society[edit]
Each subrace has a different society. The subclass with clan in their name have similar yet still different culture.
Attitudes and Beliefs[edit]
The subclass with clan (exception of Bloodclan) believes that heaven is called Starclan and hell is called Place of No Stars. Their Medicine cats serve as the role of priest while leaders are known to be visited by Starclan. It is known that both afterlife can visit the living cats through dreams.
The Tribe has a similar heaven to Starclan called the Tribe of Endless Hunting. Their leader serves as their priest.
The Sisters believe that all cats go to the ghost residence. Each sister can see ghosts of their ancestors. While all of them has this ability, they are not as spiritual as the other two groups above.
All the other groups does not believe in the afterlife or has there own made up belief.
Warrior Cat Names[edit]
Names greatly differs depends on the subrace. Cats with the subrace with Clan often combine two different nouns. The first noun is chosen by their parents while the second noun is chosen by the leader when they become an "adult". Additionally, kittens' last noun is -kit while children in training has -paw. Leaders loose their second noun and gain the star suffix.
Tribe cats names can be two nouns or one noun. Kittypet's name are chosen by their owner, but some kittypets who dislike their owners by choose a new name. All other groups have a more traditional naming convention or a single noun.
Male: Lionpaw, Wood, Firestar, James
Female: Moonkit, mouse, Bluestar, Luna
Warrior Cat Traits[edit]
Warrior Cat from Warriors
Ability Score Increase. One of your abilities is increased by 1. This can not cause your total ability score to be increased by 3.
Age. Warrior Cats reach maturity at around a year and can live for up to 18 years.
Alignment. Warrior Cats can be from any alignment.
Size. Warrior Cat varies widely in height and build, from 9-10 pounds and 8-10 inches tall. Your size is Small.
Speed. Your base walking speed is 30 feet.
Creature type. Beast. While you do not have humanoid size nor shapes, for the purpose of spells, you are considered a humanoid creature.
Ultra-low light vision. You have a cat's keen senses, especially in the dark. You can see in dim light within 30 feet of you as if it were bright light. You can see the darkness within 30 ft as if it were dim light. AS long there is a small amount of light. A few stars in the sky are enough to light to see in darkness. You can't discern color in darkness, only shades of gray.
Land on Four Paws. You can safely fall up to 10 ft as long you land on your four feet.
Cat's claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's bite. Your bite are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed
Languages. You can speak, read, and write Common and "feline."
Subrace. Kittypet, Loner, Riverclan, Shadowclan, Thunderclan, and Windclan.
Optional subclasses. SkyClan, WarriorClan, Bloodclan, Kin, Guardian Cats, Tribe of Rushing Water, Sisters, Descendance from the Sisters, Lion Descendance, Tiger Descendance, Leopard Decendance, and Mixed Blood
Kittypet[edit]
Kittypets are cats that grew up being dependent to twolegs (humans). Some of them never left the house while others go house to house to beg for food. Unlike Loners, they do not have to learn to hunt. Hunting is a fun sport or for a more tasty meal, not out of survival. Unlike Loners, they always find a suitable shelter to hide from the elements. While their survival needs are always meet, it does not mean that they live a luxurious life. Some Kittypets are harmed or suffer from their owners.
Ability Score Increase. Your Intelligence score increases by 2
Urban Life. You have an advantage on checks to find your way in TwoLeg (humanoid) civilization
TwoLeg's Pet. You have an advantage on Persuasion, Deception, Performance, and Insight checks on TwoLeg.
Familiar with Twolegs. You gain proficiency in Arcana skill.
Loner[edit]
Loners are any cats that are not part of a big group nor dependent on twolegs (humans). Majority of them live by themselves or in a tiny group of two or three. There is no unified culture.
- Loners vs Rogue
Loners and Rogues can be used almost interchangeably. Both of them are cats that are not part of a big group nor dependent on twolegs (humans). Loners are often uses to describe friendly cats near twolegs' structure or locations. While they are not feed by the twolegs, it is possible to live in places created by twolegs (like barns) or eat food given by twolegs when their is not enough food. As such, they tend to be well fed. Rarely, Loners allow Twolegs pet them.
Rogues are more violet cats or trouble maker cats. They often get into fights or annoy other cats. They trouble makers and ignore rules. They are often hungry and desperate. They tend to live a roughest life out of all the cats.
Ability Score Increase. Your Constitution score increases by 2
Food Poison Resilience. Clan-less cats are often forced to eat crow-food (spoiled food) to survive. You have an advantage on saving throws against poison and disease.
Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a Long Rest.
Stepan Popov
Dreamstime.com |
Riverclan[edit]
These cats are born in one of the warrior clans, Riverclan. Unlike most cats, Riverclan cats enjoy being and even play in the water. With their all-year long diet of fish, they can be plump and oily. It is known that they have the best fur out of all the cats. It is rumored that some Riverclan cats eat food made by Twolegs (human) when they get hungry. As such, some Riverclan cats are kidnapped by twolegs.
Ability Score Increase. Your Charisma score increases by 2
Fur-Fish. You have 20 ft swimming speed
Water Logged Fur. While in water, your ac increased by 1 as long you are not wearing anything heavier than light armor
Natural Swimmers. While in water, you always know which way is the surface
Shadowclan[edit]
These cats are born in one of the warrior clans, Shadowclan. You are raised to see better and hide better in the dark. While it is true that all cats can see in the dark, cats from Shadowclan can do it better than anyone else. They hunt reptiles and amphibians.
Ability Score Increase. Your Dexterity score increases by 2
Improved Ultra-low Light Vision. Ultra-low light vision is increased to 60 ft
Blend with Darkness. You have advantage on stealth when in total darkness
Thunderclan[edit]
These cats are born in one of the warrior clans, Thunderclan. These cats are known to live in dense forest with brabbles and thorns. They are more open minded when it comes to ideas. Thunderclan cats tend to be stronger than most cats.
Ability Score Increase. Your Strength score increases by 2
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Avoiding Thorns. As long as you are moving half speed, you do not take damage from non-magic plants
Opened Mind. You have knowledge of many different skills and can choose which you want to pursue. You gain proficiency in one skill of your choice
Windclan[edit]
These cats are born in one of the warrior clans, Windclan. Despite their smaller and thinner than most cats, they can be very fast when chasing prey or running away from danger. Windclan hunt small prey, like rabbits, in the open grass land.
Ability Score Increase. Your Dexterity score increases by 2
Fleetfooted. Your base speed is increased by 5 ft
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns
Custom Origins[edit]
Cats come from all sorts of birth location and childhood. This serve as a catch-all for cats coming from a new unknown place or lifestyle
Ability Score Increase. One of your ability score increases by 2. This can not cause your total ability score to be increased by 3.
Custom Origins. Choose two racial traits from below:
Climate Resistance. You gain resistance to cold or fire damage. Additionally, you have advantage to surviving extreme weathers that match to the resistance chosen in this trait.
Skilled. You gain proficiency in two skills of your choice.
Ambush. If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat.
Tough Life. You survived through worst. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Optional Subraces[edit]
Depending on the setting and time frame of your world, some subraces may or may not be unavailable.
Skyclan[edit]
These cats are born in one of the warrior clans, Skyclan. Skyclan used to live with the other clan cats in the early history. When twolegs (humans) expanded into their land, they are forced to leave and find a new place far away from the other four. In the late history (or future). Skyclan rejoins the rest of the clans in their new home. Skyclan are amazing jumpers and climbers. They often hunt birds. Similar to Riverclan, they are more open to the Kittypet way of life.
Ability Score Increase. Your Dexterity score increases by 2
Long Legs. Whenever you make a long jump or a high jump, you can roll a 2d4 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Natural Acrobats. You gain acrobatic skill and have an advantage on acrobatics checks to balance yourself
Improved Land on Four Legs. You ignore up to one die of fall damage as long you land on your four feet.
Warriorclan[edit]
These cats are born in one of the warrior clans, Warriorclan. Unlike the other clans, Warriorclan is made up of Kittypets and Loners. They do follow the traditions of the clans. When night comes, Kittypets go back to their owners and the Loners stay near to twoleg (human) structure. It is an attempt to get the best of two worlds: easier life for being near twolegs and more combat and survival training from the clans.
Ability Score Increase. Your Intelligence score increases by 2
Friends of the TwoLegs. You have an advantage on Persuasion and Performance checks on TwoLeg (human).
Warrior Training. You gain proficiency in one simple weapon of your choice
Balanced Lifestyle. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Bloodclan[edit]
Despite that there is the suffix clan to their name, they are a special group of Loners. The first leader, Tigerstar, created a bloodthirsty, twisted version of the clans by collecting powerful cats. Bloodclan are nasty and believe the strongest rules. Bloodclan wear a collar with dog teeth embedded in them.
Ability Score Increase. Your Strength score increases by 2
Savage Attacks. When you score a critical hit with a melee attack, you can roll one of the Attack's damages dice one additional time and add it to the extra damage of the critical hit.
Bloodthirsty. You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
Kin[edit]
Kin are a group of loners that are similar to Bloodclan. Bloodclan are a group of bloodthirsty cats in the early history while Kin are a group of power hunger cats in the late history. Like Bloodclan, Kin believes strongest rule and use a twisted version of clan's traditions. Unlike Bloodclan, they use both dirty tricks and brute strength. Bloodclan was like a bunch of extremely powerful thugs while Kin are more like an organized crime organization.
Ability Score Increase. Your Strength score increases by 2
Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence modifier.
You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Charge into Battle. =As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Frances Kan Shutterstock.com |
Tribe of Rushing Water[edit]
The Tribe of Rushing Water are small cats that live in the mountain. Most cats are divided into two equal respected groups, hunter and guard. Unlike clan cats that are good at both hunting and fighting, tribe cats only are good at one of them. The mountain contains more dangerous prey, large birds.
Ability Score Increase. Your Wisdom score increases by 2
Tribe Education. You have proficiency in Stealth skills. If you are a guard, you gain proficiency in Athletics or perception. If you are a hunter, you gain proficiency in nature or survival.
Camouflage. Choose one environment or location that you are familiar with. During short or long rest, you can smear yourself with mud, leaf, or some other kind of material similar to that to blend with that environment or location. When you are in that environment or location, you roll with an advantage in stealth checks. Additionally, as long you are not moving, you can make hide action in the open space.
Camouflage lasts until you are covered in water (by rain or swimming) or you use another short or long rest to remove/change your camouflage.
Guardian Cats[edit]
Guardian Cats are a small group of peaceful healers under an abandoned twoleg (human) structure that is similar to a church. They are known to be friendly and heal any cats that come to them
Ability Score Increase. Your Wisdom score increases by 2
Herb Specialist. You know the purpose and how to use any healing or treatment herbs that are native to the location that you grew up in.
Emergency Treatment. As an action, you can apply some healing herbs to a creature next to you and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Trained Healer. You gain proficiency in Medicine.
Norwegian Forest Cat. https://www.purina.co.uk/find-a-pet/cat-breeds/norwegian-forest#no-back |
Sisters[edit]
This can be only taken by females.
A group of she-cats that can interact with spirits. They are only girl cats in this group. Males are only needed for breeding and do not stay with the group for long. They dislike all toms (men) but do believe that males and females are vaguely equal. They believe that Toms (male) are guardians of the earth while they are the speakers of the spirits. Sisters are the biggest cats of them all. Their children are as big as normal sized cats.
Ability Score Increase. Your Wisdom score increases by 2
Commune with the Ancestors. You may use Speak with the Dead at will
Spirit Sight. You can see spirits. You have an ethereal sight of 30 ft. Spirits who do not want to be seen have an advantage on stealth
Descended from the Sisters[edit]
Cats that have the blood of the sisters or they are originally from the sisters. Toms (male cats) are banished from the sisters to fend for themselves when they become old enough to survive. Unlike Sister subrace, anyone can be from this subrace, but it is still mostly females.
Ability Score Increase. Your Wisdom score increases by 2
Commune with the Ancestors. You may use Speak with the Dead at will
The Other Half. Choose any racial feature from another subrace except Sister. This represent your other parent or how you lived away from Sisters, Most of them become Loners or Kittypets.
Lion Descendent[edit]
It is a popular belief that cats come from the three big cats: lions, tigers, and Leopards. You express the lion traits more than most cats. Unlike the other subraces, this is purely your blood. You can be born and raised in the same conditions as the other subraces.
Lions are known to be brave and strong,
Ability Score Increase. Your Strength score increases by 2
Brave. You have an advantage on saving throws against being frightened.
Lion's Fighting Spirit. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damages dice one additional time and add it to the extra damage of the critical hit.
Tiger Descendent[edit]
It is a popular belief that cats come from the three big cats: lions, tigers, and Leopards. You express the tiger traits more than most cats. Unlike the other subraces, this is purely your blood. You can be born and raised in the same conditions as the other subraces.
Tiger are known to see well in the dark and hiding from prey.
Ability Score Increase. Your Dexterity score increases by 2
Natural Night Hunter. Ultra-low light vision is increased to 60 ft
Striped Pelt. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Leopard Descendent[edit]
It is a popular belief that cats come from the three big cats: lions, tigers, and Leopards. You express the leopard traits more than most cats. Unlike the other subraces, this is purely your blood. You can be born and raised in the same conditions as the other subraces.
Leopards are known to be fast and best at hunting.
Ability Score Increase. Your Dexterity score increases by 2
Natural Hunter. You have an advantage on all checks to hunt and kill prey (Beast Creatures with CR 0).
Leopard's Speed. Your base speed is increased by 5 ft.
Mixed Blood[edit]
Every subrace is compatible with each other. While some of the traits from the environment, it can be reasoned that the parents taught their children on how to do it. Clan cat a rule to not fall in love with anyone else outside of their own clan. Love has no boundaries.
Sisters subclass can only be mothers, never father.
Ability Score Increase. The main ability score from your mother side is increased by 1 and the main ability score from your father side is increased by 1
Mother's Gift. You gain one race ability from your mother's side
Father's Gift. You gain one race ability from your father's side
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
10'′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
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