Weapon of Smiting (5e Equipment)
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Weapon (any melee weapon), rarity varies (requires attunement) As strong mortals channel their powers through an item in an attempt to cause their strikes to be more powerful, their weapons sometimes take such powers as their own and are forever imprinted with such energies. When you hit a creature with a melee weapon attack you can cast one of the spells associated with this weapon as seen on the smite table. Once you cast your associated spell you cannot do so again until the next dawn. |
|
2d4 | Type of Smite | Rarity | DC |
---|---|---|---|
2 | searing smite | Uncommon | 13 |
3 | thunderous smite | Uncommon | 13 |
4 | wrathful smite | Uncommon | 13 |
5 | branding smite | Uncommon | 13 |
6 | blinding smite | Uncommon | 15 |
7 | staggering smite | Rare | 15 |
8 | banishing smite | Rare | 17 |
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