Weak Grade 3 Sorcerer (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search

Weak Grade 3 Sorcerer[edit]

Medium humanoid (Human), any


Armor Class 16 (unarmored defense)
Hit Points 55 (10d8 + 10)
Speed 60 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 12 (+1) 12 (+1) 16 (+3)

Saving Throws Dex +6, Cha +6
Skills Acrobatics +6, Perception +4
Senses passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Cursed Energy. The Weak Grade 3 Sorcerer has 13 cursed energy that they can use to fuel their abilities. All of their cursed energy is replenished at the end of a long rest.

50 Meters In 3 Seconds! The Weak Grade 3 Sorcerer has 2 reactions per round.

Taijutsu Sorcery. Once per turn, the Weak Grade 3 Sorcerer can make an unarmed strike or a martial weapon attack with advantage. If they already had advantage on the unarmed strike or martial weapon attack, they raise the critical hit range for the attack by 1.

ACTIONS

Multiattack. The Weak Grade 3 Sorcerer makes 2 attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Handgun. Ranged Weapon Attack: +6 to hit, range 30/300 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

BONUS ACTIONS

Martial Arts. When the Weak Grade 3 Sorcerer uses the Attack action with an unarmed strike on their turn, they can make one unarmed strike or attack with a one-handed weapon.

Cursed Weapon Enhancement (1-3 Cursed Energy). The Weak Grade 3 Sorcerer can add to a melee weapon they are wielding for 1 minute. Whenever they hit a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. The Weak Grade 3 Sorcerer can only use this enhancement again after 1 minute has passed.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on their turn, The Weak Grade 3 Sorcerer can perform two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy). The Weak Grade 3 Sorcerer can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). The Weak Grade 3 Sorcerer can take the Disengage or Dash action on their turn, and their jump distance is doubled until the end of their turn.

REACTIONS

Taijutsu Sorcery. After taking the Attack Action on their turn, the Weak Grade 3 Sorcerer may take the Dodge Action as a Reaction. This dodge only works against Melee Attacks, and if a creature rolls a Nat 1 on a melee attack against them they may make 1 Melee attack against a creature within range.

Variety Rules: DMs may give variety to basic sorcerers by following any rules below:

Jujutsu Sorcerer.

The Weak Grade 3 Sorcerer has 5 levels in the Jujutsu Sorcerer class.

Feats

50 Meters In 3 Seconds!

Taijutsu Sorcery.

Improved Durability.

This creature uses the Improved Durability rule.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures