Wattz 2,000 Laser Rifle (Fallout Supplement)
PL 6 MFC 1/shot Longarm (Personal Firearms Proficiency)
Damage | 2d8 | Magazine | 12 Int |
Critical | 19-20 | Size | Large |
Damage Type | Energy | Weight | 12 pounds |
Range Increment | 120 feet | Purchase DC | 200 Caps |
Rate of Fire | S | Restriction | Rare, West Coast |
Description[edit]
The Wattz 2,000 is a Wattz Electronics mid-level energy weapon designed for long-range sniping with a range more than matching the standard military AER9, but with a lower energy capacity. Unlike the Wattz 1,000 laser pistol, the Wattz 2,000 utilizes Microfusion Cells to generate a more powerful laser beam.
d20 Modern Rules[edit]
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of smoking ash, but all armor, weapons, and equipment on the body remain undamaged.
The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.
Weapon Mods/Variants[edit]
Damage Bonus, Energy Rifle
Extended Magazine, Energy
Night Sight
Recycler
Scope, Rifle
Craft/Repair[edit]
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The Wattz 2,000 laser rifle can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) An Wattz 2,000 laser rifle can be repaired with mechanical parts with a Repair check. Alternatively, another Wattz 2,000 laser rifle can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other laser weapons for parts if the feat is possessed.
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