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Water Core[edit]
Medium fiend (heartless), chaotic evil
Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 0 ft., fly 30 ft.
Proficiency Bonus +2 Damage Vulnerabilities lightning Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Challenge 2 (450 XP)
Water Body. A creature that touches the water core or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage.
ACTIONS
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.
Water Spray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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