Water Core (5e Creature)

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Water Core[edit]

Medium fiend (heartless), chaotic evil


Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 0 ft., fly 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 18 (+4)

Proficiency Bonus +2
Damage Vulnerabilities lightning
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Challenge 2 (450 XP)


Water Body. A creature that touches the water core or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

Water Spray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.


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