Warp Drive (D20 Modern Equipment)
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Description[edit]
The Warp Drive from Star Trek. By the current PL, most species had discovered warp travel, a way to travel the stars at faster-than-light speeds. It worked by generating warp fields to form a subspace bubble that enveloped the starship, distorting the local spacetime continuum and moving the starship at velocities that could greatly exceed the speed of light. This made interstellar exploration, commerce, and war possible and practical. The speed at which the ship is going is referred to as its Warp Factor. Warp Factors 11-19 are only available at PL 8, and Warp 20 is achieved at PL 9. Warp 20 allows instant travel to any point in the universe instantaneously.
Warp Factor and Velocity[edit]
As you can see below, I have no clue how to format the below into a table. It looks nice and neat, as it should while editing.
Warp Factor | Number of times faster than the speed of light | Cost |
---|---|---|
1 | 1 | 28 |
2 | 8 | 30 |
3 | 27 | 33 |
4 | 64 | 34 |
5 | 125 | 35 |
6 | 216 | 40 |
7 | 343 | 41 |
8 | 512 | 43 |
9 | 729 | 44 |
10 | 1,000 | 45 |
11 | 1,331 | 47 |
12 | 1,728 | 49 |
13 | 2,197 | 51 |
14 | 2,744 | 57 |
15 | 3,375 | 60 |
16 | 4,096 | 55 |
17 | 4,913 | 58 |
18 | 5,832 | 60 |
19 | 6,859 | 62 |
20 | 8,000 | 70 |
Transwarp | Infinite | 90 |
d20 Modern Rules[edit]
Cruising Speed A warp drive's warp rating shows its cruising speed. It can maintain this speed indefinitely. It can go one warp factor higher for 1d4 hours, after which the warp drive is inoperable for 1d10 days. This still occurs no matter how long the ship exceeds its warp factor. If the ship takes more than 50 points of damage, the warp engine is damaged and can only go half speed, rounded up (If a ship with a warp 7 engine takes 50 points of damage, it can only go warp 3).
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