Wardstone (5e Spell)

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Wardstone
3rd-level Transmutation (ritual)
Casting time: 1 hour (Sphere Creation), 10 minutes, (Dais attunement), 1 action (activate)
Range: Touch
Components: V, S, M (A Stone Sphere measuring at least 1 ft in diameter engraved with the runes of this spell to become the Wardstone. Optionally, the component materials of spells to be cast through the Wardstone which are consumed), (A stone Dais for the Wardstone to be placed into. The structure to be warded than has been prepared with mana conduit lines made of copper laid out to encompass the entire space)
Duration: Until Destroyed


The initial creation of the Wardstone is achieved by casting this spell on the Stone Sphere component imbuing it with 100 hitpoints and making it immune to non-magical damage.

Depending on the level of ambient mana it may be required for the Wardstone to be power by a spellcaster in a manner similar to a Spelljammer where spell slots are used to provide active time, in such cases each spell slot level imbued into the Wardstone provides 24 hours of uses. The Wardstone can hold up to 100 spell slots, these do not decay overtime but can be drained by the caster to restore their own spell slots. If the Wardstone is reduced to 0 spell slots as a result of being drained it breaks.

The Dais is connected to a prepared installation of conduit line that fully encompasses the entire space to be warded. The spell is to be cast on the dais without the Wardstone present to attune the Dais to the location and enable it to channel the Wardstone correctly.

The conduit lines can be flexible cables, solid structure or hollow piping however the magic of this spell will heavy infuse any substance that is in contact with the conduit. The routing and number of pathway redundancies implemented are up to the caster, conduits can be added, replaced or removed at any time provide magical protection is implemented against the live conduit lines but the encompassment must remain unbroken at all times of the spell will fail and must be reactivated when restored.

The Wardstone is used as a magical nexus that when placed into the Dais can project and control up to 3 of the following spells, these spells can be cast an unlimited number of times without the need of their material components provided they were provided in the creation of the Wardstone otherwise they need to be provided for each cast, regardless of the material components being provided or not their duration is prolonged indefinitely and their range is extended/confined to encompass the range of the copper conduit that the Wardstone is set into:

  • Conjured Boundary
  • Guards and Wards
  • Major Image
  • Clairvoyance
  • Utility
  • Wizard’s Tower

At Higher Levels: When cast at 6th level (Sphere Creation only), you gain access to the additional spells:

  • Forbiddance
  • Guards and Wards
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