Vulpus Blade (5e Equipment)

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Weapon (Greatsword), Legendary (Requires attunement by a character with a dexterity of 18 or more.)

The tall and slender blade of the mighty blade is engraved with depictions of foxes dancing through brushes and cherry tree. The Blade is thin and strong with a refined and sharp edge, its silvery glow is fine and suggests a high societal standing. The handle is red and black with a comfortable and agile grip. The guard is shaped like the head of a Fox with its ears extending outward to be the guard, its snout extending slightly down the handle, and the blade protruding from its head. It has knots and chords engraved on the guard in patterns that are quite illustrious and noble.

The Blade gives off a noble and bestowed air to it, and makes the wielder feel agile and cunning. It is surprisingly light in your hands despite it being a great sword and requires little strength to wield and feels more commanding of dexterity rather than strength.

Snickering Spectators Wielding this blade asserts authority over foxes, and you may you may use the Pipe Fox or Noble Fox once per day you and it resets at dawn.

Pipe Foxs You May summon 1 + Charisma Modifier of Pipe Fox (5e Creature). They can cast one cantrip you know of the Dungeon masters choosing. They will remain for a minimum of two turns or until they die.
Noble Fox You may summon 1 Noble Fox (5e Creature) its hit points are equal to yours and its Ac is increased by 2 points. It remains for (3 + your intelligence modifier) turns or until it dies.

Conjure twin foxes You may use the cantrip Conjure Twin Foxes (5e Spell).

Illusion You may create an Illusory object or creature anywhere within 50 feet of you. It is indistinguishable from a real version visually, but will disappear if touched.

Geckering Gash This weapon deals 1 extra point of damage

A wild animal When attuned to this item, you are not considered proficient with martial ranged weapons, and you have a vulnerability against magical spells.

Unknown Homes You have a disadvantage on perception checks or any checks to navigate your way in any cities or towns while attuned to this weapon.

Skittish by Nature You have disadvantage against intimidation checks, but advantage on stealth checks.
Sentience. The Vulpus Blade is Chaotic Neutral, has smelling and hearing out to 120 ft. and sight out to 60 ft. It communicates through telepathy with whoever is touching or attuned people in 90 ft. It speaks common and elven, in a high pitched and disturbingly unnatural voice.
Personality. The Vulpus Blade is lighthearted, jokey, and filled with guile. It enjoys playing tricks on others, and likes it when the wielder plays tricks too. It will often make clever jokes about current events, and urge the player to prank or trick people, for instance it may continuously request the pulling down of a fat barman's pants. In the event that the user continuously scolds the sword for its jokes or suggested pranks for a week or is continuously stoic and never takes anytime to enjoy the things around them or refusing to even just crack a few jokes a conflict will occur.

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