Void Elf (5e Race)

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Void Elf

Many have sought to harness the corruptive magic of the void but most who tried have fallen into madness. The Void Elves seem to draw in the void from around them while resisting its' call to madness most of the time.

Physical Description

Artwork courtesy of Deviant Art Elizanel

Void elves are the result of experimentation by celestials on elves. Void elves skin ranges from extremely pale to dark gray. They boast strong muscular but twisted physiques with black blood visible in their veins. Their eyes are as black as the void or a deep entrancing blue if one has mastered the void. Generally, above six-foot-tall void elves look down upon any other race if they even acknowledge their existence. Their raven black hair is always maintained and flowing with black energies of the void. Most females will wear their hair down or in loosely woven braids. Despite their evil twisted looking appearance most void elves like expensive, elaborate and colorful clothing. Jewelry and weapons decorated with a splash of color or ornate designs. They are usually found with tattoos, scarification's, and piercings.


Celestial beings have been around from the beginning of time itself. Throughout all of time celestials' have conducted experiments on all kinds of life forms that catch their interests. Thousands of years ago a high elf magister was in charge of magic training and research. In an attempt to develop a new spell that could conjure the light itself to be wielded by the elves an unfortunate mistake occurred. During the ritual, the magisters mind was influenced by thoughts of agony and loss. The light he held in his hand turned into a black void that radiated imminence power beyond anything he had ever experienced. It disappeared just as fast as it had been there and it drove the magister mad for years as he attempted more rituals while studying ways to learn about what he had discovered. He was eventually exiled along with his disciples for their cruel experiments during their studies. During their exile, the magister was visited in his sleep by a vision of what appeared to be living black energy who appeared as a celestial covered in ornate clothing that he had never seen the likes of. The celestial being offered to transcend them by merging their mind, body, and soul with the void. The Magister and his disciples took part in the mysterious ritual and became the first of the void elves. They called themselves the children of the void as they were now void-infused and capable wielding its immense power. Their happiness was short-lived as the celestial had not told them of the voids call. They found themselves each with an indefinite madness that could not be removed but slowly they embraced this madness and pushed forward. They received a map to a gateway into the void itself so they set forth to the gateway. Once they found and entered the gateway the void elves were in a limbo state that only their new bodies, minds, and soul could endure. They soon built a citadel for themselves within the void. Through their studies, they began to master the void. As they increased their power they learned how to step without any sound, embrace surges in their power, metamorphose and shroud themselves in the voids power and their final feat showing their mastery of the power of the void was when they soul-bound wild void wyrmlings. Soon after their mastery of the void they sought to impose their will on the land of the non-transcended. However, to their approval, their reemergence attracted many other elves to the void. They then developed their society in order of their prior expertise. Due to their increasing numbers, they caught the attention of evil celestial's, believers in the light, and demons all who had the power to attack the void elves in their new home. Void elves seek to utilize their great but dangerous powers for the sake of defending their world and to prove to those who doubt or judge their abilities wrong. All the while resisting the voids' call to madness.


Void Elves as they are few in number have built their society off of their individual expertise. Within the void elf society there are five subraces the: Ren'Dorei who use Charisma and Wisdom, the Ren'Dinoriel who use Strength and Dexterity, the Ren'Alar who use Dexterity and Wisdom, the Ren'Felo who use Intelligence and Charisma, and the Ren'Serrar who use Strength and Wisdom to better the society. The ages spent in the void have shaped the void elves into a people who live passionately and fearlessly. Void elves study and practice void magic for half of the day than practice combat the other half. The void elf society is meritocratic and based on power, the prestige of great deeds and knowledge of the void. While those who have mastered the void live a more lavish relaxed life the entire society is always ready to attack at a moment’s notice. Every void elf has a purpose and they work collectively to combat the voids call to madness, further their own abilities and survive. Most void elves do not fear death and live for the moment, or risk succumbing to the void and fading out of existence, experimenting in all sorts of stimulation and extremes when they are not working. Once a void elf has enough knowledge and practice controlling the void they are allowed the choice to leave or stay within the citadel. While most choose to stay and grow stronger within the citadel a few choose to leave and learn to master the void by their own means. With their fearlessness, desire to kill and to test their strength any subrace of a void elf is a formidable opponent so long as they do not succumb to the call of the void.

Void Elf Names

Void Elf names are taken from elf or celestial names but generally have a darker meaning to them.
Male: Cherika, Duniya, Onile, Sarraqa, Sunniva, Maeral, Alawi, Badra, Falak, Feno
Female: Hala, Kamra, Amalur, Janna, Sama, Celestia, Estelle, Lian, Luan, Hilal

Void Elf Traits

World of Warcraft, Void Elves.
Ability Score Increase. Your ability score increase is determined by your subrace.
Age. A void elf reaches adulthood at the age of 180 and generally live until they die from their extreme life or fade away centuries after their birth.
Alignment. Most void elves are generally chaotic neutral but lean towards evil.
Size. Void elves are similar in size to elves but slightly taller and thinner. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. The senses of Void Elves are far stronger than that of humans as you have lived in the void. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Chill of the Void. You are resistant to radiant damage.
Call of the Void. You randomly gain an indefinite madness from the Indefinite Madness table and you gain another one at levels 5, 10, 15 and 20.
Languages. You can speak, read, and write Common, Elvish, and Celestial.
Subrace. Pick one of the following.

Void Elf Subraces

Design Note: The class you choose does not get changed. Example: Void Elf, Ren'Dorei Warlock.

  • Ren'dorei being the subrace a Warlock or Cleric
  • Ren'Felo being the subrace a Wizard or Sorcerer
  • Ren'Alar being the subrace a Rouge, Ranger, or Monk
  • Ren'Dinoriel being the subrace a Barbarian or Fighter
  • Ren'Serrar being the subrace a Bard, Druid, Paladin, or Blood Hunter


Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1.
Spatial Rift. At 3rd level, you can momentarily tear a rift in the void allowing you to teleport short distances. You can cast the misty step spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.


Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
Void Blade. At 3rd level, as a bonus action, you can weave together threads of the void to create a melee weapon of the solidified void in your hands. This void weapon lasts for 1 minute or until it leaves the casters hand. This weapon is longsword that deals necrotic damage instead of slashing damage. You regain use of this trait once you complete a short or long rest.


Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Void Imbue. At 3rd level, as a bonus action, you can imbue a weapon or ammunition with void energy that enhances its power for a minute. The next successful attack you make causes the weapon or ammunition to deal an additional 1d8 necrotic damage after which the weapon or ammunition loses is power. This damage increases by 1d8 at levels 5, 10, 15, and 20. You regain use of this trait once you complete a long rest.


Ability Score Increase. Your Intelligence score increases by 2 and your Charisma score increases by 1.
Touch of the Void. At 3rd level, as a reaction to taking damage you can summon void tendrils in a 10-foot radius centered on yourself. The area is difficult terrain and any creature that ends its turn in the area must make a Dexterity saving throw or take 1d12 necrotic damage. The effect persists for 1 minute. Once used you cannot use this trait against until you have completed a short or long rest.


Ability Score Increase. Your Strength score increases by 2 and your Wisdom score increases by 1.
Void Bolt. At 3rd level, you can cast the fire bolt cantrip. Except you can make the spell deal necrotic damage instead of fire.

Void Elf Feats

When you receive an ability score improvement from your class you can instead take one of the void elf feats listed here.

Design Note: These feats are designed to be used together.

Void Step

Prerequisite: Void Elf

  • As your mastery of the void grows you learn to place void energies around your feet. Void step makes your steps have no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Void Form

Prerequisite: Void Elf

  • As a bonus action, you can unleash the void energy within yourself, causing your eyes to turn into pools of darkness and your body to glow with black energy. A creature that ends its turn within 10 feet of you that can see you must succeed on a Charisma saving throw or become frightened of you until the end of your next turn. The DC is equal to 8 + your proficiency bonus + your Charisma modifier. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this feat, you can't use it again until you finish a long rest.

Void Embrace

Prerequisite: Void Elf

  • As a bonus action, you may empower yourself with the essence of the void and cast the armor of agathys spell, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.

Void Corrupted Summon

Prerequisite: Void Elf

  • You may cast the conjure animals spell, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell. The animals summoned have a dark twisted appearance and are black with void energy. Once you use this feat, you can't use it again until you finish a long rest.

Suggested Characteristics

When creating a Void Elf character, you can use the following table of traits, ideals, bonds, and flaws to help flesh out your character. Use this table in addition to or in place of your background's characteristics.

d10 Personality Trait
1 What am I into? Let's just say some of my intentions can run a bit... dark.
2 I do my best work in the shadows. Allow me to demonstrate.
3 Gloomy? I'm not gloomy. I just dress that way... and talk that way... and act that way. You think YOU have a dark side? Elf, please.
4 When studying void magic, one learns to be flexible in any situation.
5 When I set my mind to something, I follow through no matter what gets in my way.
6 I'm confident in my own abilities and do what I can with the powers of the void.
7 I am incredibly slow to trust anyone outside of the void.
8 I always have a plan for what to do when things go wrong. Usually, I just tear a hole in the void and kill it.
9 The fact that I wield void energies doesn't mean I plan to consume everything I see. After all, I have a figure to maintain.
10 (Re-roll the die)
d6 Ideal
1 Knowledge. All knowledge is worth preserving. (Good)
2 Power. One should never be placed in a position where they can't gain desired power. (Chaotic)
3 Money. I like seeing the gold in my bag when I'm done with a job. It's all that matters. (Neutral)
4 Predation. In nature and in life it is survival of the fittest and that makes other races nothing but prey. (Evil)
5 Patience. I'll wait for as long as I need to, to get what I want. (Lawful)
6 Aspiration. I know my people are different but I won't let that stop me. (Any)
d6 Bond
1 I will claim what I desire through any means.
2 The cycle of life should never be tampered with as all things end in the void.
3 The Void is my most treasured possession, and it fills me with the power I need.
4 I've been a victim too many times before, and I will use my new powers to take down any foe I encounter.
5 Love once made me weak, and I will never be like that again.
6 The Void is my home, and I'll fight to defend it at any cost.
d6 Flaw
1 I am easily drunk and far too enamoured off darkness from the void.
2 Everyone and everything is but an expandable resource for me to use and discard at my leisure.
3 I am slow to not want to convert members of other races, tribes, and societies.
4 Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
5 I view myself as a vessel for the void and often manipulate others without them realizing it.
6 My fearlessness often leads me into situations that are less... Desirable

Random Height and Weight

5′ 6'' +2d6 100 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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