Viltrumite (5e Race)

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This content deviates from 5th edition standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This race may be beyond the normal balance of 5e. The design of this race prioritizes accuracy to the source material over keeping in line with first-party 5e, but this race still shouldn't be absurdly broken.


Viltrumite

“ Why did you make me do this? You're fighting so you can watch everyone around you die! Think, Mark! You'll outlast every fragile, insignificant being on this planet. You'll live to see this world crumble to dust and blow away! Everyone and everything you know will be gone! What will have after 500 years?” - Omni Man

Physical Description

Viltrumites appear to look like normal humans on the surface with no way to differentiate themselves from a human at first glance. Viltrumites come in many different skin colors, height, and weight. Aside from their inhuman abilities and culture Viltrumites are no different then the inhabitants of earth.

History

Viltrumites aimed to achieve the perfect civilization and in their beliefs the best way to do that was to purge the weak from their race. This ideal began a war amongst all Viltrumites to fight each other until only the strong remained. This would prove that those that survived would be the best of the best. Although the Viltrumite population was cut in half this was considered the best course of action for them. After this event the viltrumites began to prepare the takeover of other plantes to build the Viltrumite empire.

Society

There is no such thing as a weak viltrumite; even when their powers just kick in viltrumites have always been the apex predator. Viltrumites are born without powers at first but naturally get them later in life, even the latest of bloomers get their powers by 16. If any viltrumite were to be below expectations in power then they’d be dead either executed by one of their own race or killed off by a government a creature that fears what they could become. Viltrumites are considered a serious threat to any nearby planet or race and rightfully so.

Viltrumite Names

Viltrumites names aren’t that different from human ones. However, due to their immense strength their titles often reflect their strength. Such as Invincible, Omni Man, Conquest, etc;


Viltrumite Traits

“Think, D&D Wiki, Think!”
Ability Score Increase. Your Constitution score increases by 3. While your Strength score increases by 3.
Age. {{{age}}}
Alignment. Due to an almost cult-like mentality amongst the people viltrumites are mostly chaotic evil. However, it’s been shown that some viltrumites are willing to change and as such could be different alignments.
Size. Speed. Your base walking speed is 30 feet. You gain a flying speed equal to your walking speed.
Unstable Psychology. Viltrumites don’t grow up with the best mentality, often their mental abilities are lacking compared to their physical. You gain one indefinite madness effect.
Untamed Mind. Viltrumites aren’t the best when it comes to dealing with magical or supernatural forces. You have a disadvantage on Arcana checks. Additionally, you have a disadvantage against saving throws involving magic.
Super Strength. When you make a Strength saving throw or ability check, you can use your reaction to roll a d10 and add the number rolled to that saving throw or ability check. Additionally, you count as three sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.
Viltrumite Toughness. Your hit point maximum increases by 3, and it increases by 3 every time you gain a level.
Perfect Body Imperfect Ears. Viltrumites may be the apex predator however they aren’t without their weaknesses. As a result of their ears being easily disturbed by frequency, you are vulnerable to thunder damage.
Incredible breath. Because of your Viltrumite origins you can hold your breath for up to 1 hour
Languages. {{{languages}}}

Racial Feats

Unknown Origins

As a Viltrumite you may want to keep your races society to yourself. This motive has allowed you to become a better liar amongst your group.

  • Your Charisma score increases by 1 to a maximum of 20.
  • You gain expertise in the deception skill if you already have proficiency in it. You also gain advantage on deception checks.
3.00
(4 votes)

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