Vigor (3.5e Spell)

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This material is published under the OGL 1.0a.


Vigor
Conjuration (Healing)
Level: Tarot 2
Components: V, F
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: All allies within a 15-ft. radius
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)


Heals 1d4+1 (5d4+5 Maximum) points of damage per level, and removes nonlethal damage or fatigue.

All targets heal 1d4+1 hit points of damage (to a maximum of 5d4+5 at 5th level) and are automatically stabilized if they are dying from hit point loss during that time. It also removes any effect of fatigue or nonlethal damage from the target, unless they are already unconscious.

Arcana[edit]

This spell can only be cast using the Queen of Pentacles as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Arcane Mysteries - Tarot Magic. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Arcane Mysteries material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

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