Viga Toecutter (3.5e NPC)

From D&D Wiki

Jump to: navigation, search
Viga Toecutter

CR 6

Female goblin ranger 3 and rogue 3
NE Small Goblinoid
Init/Senses +3/darkvision 60 ft.; Listen +11, Spot +11
Languages Maridian, Luskan
AC 19, touch 15, flat-footed 15
(+1 size, +4 Dex, +4 armor)
hp 36 (6 HD)
Fort/Ref/Will +4/+6/+4
Speed 20 ft. (4 squares)
Melee goblin longdagger +6 (1d4+1 plus poison/19-20)
Ranged masterwork composite longbow (+1 Str) +10 (1d6+1/×3)
Base Atk/Grp +4/5/+2/6
Atk Options sneak attack +2d6, +1 attack and damage with ranged at 30 ft. or closer, +2 damage against goblinoids, rapid shot (attack bonus +8/+8), trick arrows
Abilities Str 12, Dex 18, Con 12, Int 10, Wis 14, Cha 15
SQ darkvision 60 ft., trapfinding, evasion, trap sense +1, favored enemy (goblinoid), wild empathy
Feats Endurance, Iron Will, Point Blank Shot, Precise Shot, Rapid Shot, Track, Toughness
Skills Bluff +8, Climb +7 (+6 with armor), Disguise +8, Escape Artist +10 (+9 with armor), Hide +17 (+16 with armor), Listen +11, Move Silently +13 (+12 with armor), Spot +11, Use Rope +10
Possessions masterwork composite longbow (+1 Str), masterwork chain shirt, trick arrows
Patron Deity Mieli
Sneak Attack (Ex) Viga can make a sneak attack, dealing an extra 2d6 points of damage, whenever a foe is denied his or her Dexterity bonus, or when she is flanking.
Evasion (Ex) Viga can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. She does not gain the benefit of evasion if she is helpless.
Trap Sense +1 (Ex) Viga gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Favored Enemy (Ex) Viga gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against goblinoid. Likewise, she gets a +2 bonus on weapon damage rolls against goblinoids.
Wild Empathy (Ex) Viga can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. Hunter rolls 1d20+3 to determine the wild empathy check result. Viga can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Poison (Ex) Injury, Fortitude DC 16, initial damage 1d6 Dex, secondary damage 2d6 Dex. Viga's longdagger and some of her trick arrows are poisoned with terinav root.

NOTE: Viga is an NPC in the Years of Gold setting, and the entry reflects that. She should be easy enough to adapt to games and campaigns in other settings, but remember to check her over for Pansaer-exclusive content.


Born as the runt of the litter is usually a death sentence for a wild goblin, seeing as their children have a habit of devouring most of their siblings a few scant moments after birth, but somehow little Viga was the only one left crawling when her brothers and sisters had killed each other. At the age of only four the mark of the Claw appeared on the back of her neck - a certain omen of a soon-to-be shaman. She was taken into tutelage by Dybbuk Web-Heart, an aspiring shaman in the ranks of the Great Claw, and proved a (seemingly) gifted mage, although she rarely displayed her powers. She kept up with her training for a good fifteen years, until disaster struck.

During one of many training sessions Dybbuk happened to touch the mark on Viga's neck and found out to his furious surprise that it was but paint: Viga had painted it on when still young to get into shaman training. The meals and the free time were a treat too great for her to pass up. Viga was taken before Skarrnog himself to confess her crime and accept the punishment (always execution for such a great lie). But instead, Skarrnog was pleased with the knack for lying Viga had, and reinstated her as an assassin and a spy under a different identity. From that day, Viga has served the barghest chieftain as a loosely-loyal personal scout.

Appearance and personality[edit]

Big or small, they all fall.

Vigo is a scrawny little thing (2' 6'' and 23 lb.), even for a goblin, and her pale-brown skin and habit of sweating at all times makes her appear even more pathetic. This she is not, however: an outward appearance hides a thousand and one ways of ending a life. She wears loose-fitting clothes (often dirty red and brown) to both hide her chain shirt (which she rarely removes, even when sleeping) and the exact location of her body, the better to weave around enemy weaponry. She holds a minor devotion to Mieli, the god of hunting. Her most notable mannerism is a nervous giggle, which is especially unnerving when she does it while sticking a longdagger into someone's spine.

Followers and allies[edit]

See Skarrnog.

Recent activity and plans[edit]

See Skarrnog.


Viga always fights from a distance if possible - no exceptions. She has a incredibly sharp eye and a quiver full of trick arrows that she employs to easily gain an advantage over enemies. She benefits from sneak attack bonuses when fighting from 30ft. or closer, so she often hides in a crevice in a wall or a roof, using her underlings and anyone nearby as meat shields.

Viga especially likes to kill goblins, for whatever sick reason. She invariably targets goblins if possible, unless doing so is clearly against her best interests. If forced into melee, Viga will quickly retreat, and if backed into a wall, always slashes at an opponent's toes; that's where she gets her strange nickname.

Considering that Viga is one of the main operators of the Great Claw in Redford, she has no lack of minions to do her bidding and to protect her from harm. She is joined by a bodyguard of goblins, from four to twelve men strong, and always has one or two goblin adepts to protect her and enhance her battle prowess.

Trick Arrows: Viga carries with her 10 poisoned arrows (Fort DC 16, initial damage 1d6 Dex, secondary damage 2d6 Dex; Viga also has this poison on her longdagger), 10 acid-vial arrows (as flask of acid in addition to arrow), 10 fire-vial arrows (as flask of alchemist's fire in addition to arrow), 10 thunderstone arrows (as thunderstone in addition to arrow) and 10 dreamstone arrows (struck opponents, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell (caster level 7th).

Back to Main Page3.5e HomebrewNPCsCR 6

Back to Main Page3.5e HomebrewNPCsECL 6
Back to Main Page3.5e HomebrewCampaign SettingsYears of Gold

Home of user-generated,
homebrew pages!