Vermin Acolyte (3.5e Prestige Class)
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Vermin Acolyte
“ | Have you ever had a cockroach family move into your home? Difficult to remove, no? The creatures that the foolish see as lesser beings are the most adamant and versatile creatures there are, on this plane or any other. | ” |
—Graham Pellington, vermin acolyte |
Prerequisites
- Skills
Spellcraft 10 ranks, knowledge (nature) 10 ranks.
- Spells
Able to cast at least one spell that can summon, create, or otherwise bring forth at least one creature of the vermin type.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day/Spells Known |
---|---|---|---|---|---|---|
1st | +1 | +1 | +0 | +1 | Summon Swarm 1/day | +1 level of existing spellcasting class |
2nd | +1 | +2 | +0 | +2 | Blindsense 5 ft. | |
3rd | +2 | +2 | +1 | +2 | Giant Vermin 1/day, Summon Swarm 2/day | +1 level of existing spellcasting class |
4th | +3 | +3 | +1 | +3 | Vermin Qualities | |
5th | +3 | +3 | +1 | +3 | Insect Plague 1/day | +1 level of existing spellcasting class |
6th | +4 | +4 | +2 | +4 | Vermin Companion, Giant Vermin 2/day, Summon Swarm 3/day | |
7th | +5 | +4 | +2 | +4 | Vermin Dominion 1/day, Insect Plague 2/day | +1 level of existing spellcasting class |
8th | +5 | +5 | +2 | +5 | Creeping Doom 1/day, Giant Vermin 3/day, Summon Swarm 4/day | |
9th | +6 | +5 | +3 | +5 | Vermin Form 1/day, blindsense 10 ft., Vermin Dominion 2/day, Insect Plague 3/day | +1 level of existing spellcasting class |
10th | +7 | +6 | +3 | +6 | Improved Vermin Dominion, Creeping Doom 2/day, Giant Vermin 4/day, Summon Swarm 5/day | |
Class Skills ( + Int modifier per level) Intimidate (Cha), Knowledge (nature) (Int), Spellcraft (Int), Survival (Wis) |
Class Features
All the following are class features of the Vermin Acolyte:
- Summon Swarm (Sp)
Can only be used to summon spiders. Use the vermin acolyte's highest-leveled spellcasting class + his vermin acolyte class level as caster level. If his highest-leveled spellcasting class is vermin acolyte, use the second-highest instead of the highest.
- Blindsense (Ex)
At 2nd level, a vermin acolyte gains scent-dependent blindsense 5 ft. This increases to 10 ft. at 9th level.
- Giant Vermin (Sp)
Use the vermin acolyte's highest-leveled spellcasting class + his vermin acolyte class level as caster level. If his highest-leveled spellcasting class is vermin acolyte, use the second-highest instead of the highest.
- Vermin qualities (Ex)
At 4th level, a vermin acolyte begins to take on the physical qualities of a single type of vermin. He gains a bonus to an ability equal to half his class level, and a penalty to another ability score equal to one quarter his class level.
Ant: The vermin acolyte's skin begins to take on a smooth and black quality, and he starts growing stronger. However, he grows less intelligent as he becomes more antlike. He receives a bonus to strength checks and a penalty to intelligence checks. He also receives a +1 bonus to his damage rolls.
Roach: The vermin acolyte's skin begins to harden, and he becomes hardier. However, he also loses some force of personality. He receives a bonus to constitution checks and a penalty to charisma checks. He also receives a +1 bonus to natural armor.
Spider: The vermin acolyte becomes nimbler, but he loses some rationality. He receives a bonus to dexterity checks and a penalty to wisdom checks. He also receives a +1 bonus to attack rolls.
Level | Ant | Roach | Spider |
---|---|---|---|
4th | +2 str, -1 int | +2 con, -1 cha | +2 dex, -1 wis |
5th | +2 str, -1 int | +2 con, -1 cha | +2 dex, -1 wis |
6th | +3 str, -1 int | +3 con, -1 cha | +3 dex, -1 wis |
7th | +3 str, -1 int | +3 con, -1 cha | +3 dex, -1 wis |
8th | +4 str, -2 int | +4 con, -2 cha | +4 dex, -2 wis |
9th | +4 str, -2 int | +4 con, -2 cha | +4 dex, -2 wis |
10th | +5 str, -2 inr | +5 con, -2cha | +5 dex, -2 wis |
- Insect plague (Sp)
Use the vermin acolyte's highest-leveled spellcasting class + his vermin acolyte class level as caster level. If his highest-leveled spellcasting class is vermin acolyte, use the second-highest instead of the highest.
- Vermin Companion (Ex)
This functions like the ranger's (not druid's) animal companion ability, except that the vermin acolyte may only choose from a giant worker ant, a giant bee, a monstrous centipede (large, medium, small, or tiny), a monstrous scorpion (medium, small, or tiny), a monstrous spider (medium, small, or tiny), or a giant fire beetle. He cannot select from the alternate lists.
- Vermin Dominion (Sp)
Functions like dominate person, but only affects vermin. Use the vermin acolyte's highest-leveled spellcasting class + his vermin acolyte class level as caster level. If his highest-leveled spellcasting class is vermin acolyte, use the second-highest instead of the highest.
- Creeping Doom (Sp)
Use the vermin acolyte's highest-leveled spellcasting class + his vermin acolyte class level as caster level. If his highest-leveled spellcasting class is vermin acolyte, use the second-highest instead of the highest.
- Vermin Form (Su)
Functions like a druid's wild shape ability, but only works with vermin, rather than animals or elementals.
- Improved Vermin Dominion (Su)
When using vermin dominion, treat it as a dominate person spell that only affects vermin, also acting as if the target and the caster shared a common language. Additionally, whenever vermin are summoned by use of an above ability (other than vermin companion), treat them as under the effects of this ability, at no extra cost.
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