Vengeful Cursed Spirit Yoshida (Jujutsu Kaisen Supplement)

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Vengeful Cursed Spirit Yoshida[edit]

Large undead (cursed spirit), chaotic evil


Armor Class 19 (natural armor)
Hit Points 270 (20d10+160)
Speed 50 ft. 50 ft. burrow


STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 18 (+4) 9 (-1) 12 (+1) 14 (+2)

Saving Throws Str +10, Dex +8, Con +8
Skills Athletics +14, Perception +5, Stealth +8
Damage Vulnerabilities radiant
Damage Resistances poison, psychic
Senses Tremorsense 30 ft., passive Perception 15
Languages
Challenge 10 (5,900 XP)


Cursed Energy. The curse has 41 cursed energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of it's turns in combat.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning he cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Cursed Burrow. The curse can burrow into the ground without leaving behind any hole or passage as it swims through the ground itself

Hard to Kill. If the curse is reduced to 0 hit points, it can choose to drop to 1 hit point instead and is considered stable. This feature does not work if the damage that had reduced it to 0 hit points was radiant damage. The curse may use this feature thrice per long rest.

Grudge. Whenever attacking a Medium lawful evil humanoid, the curse has a +1 bonus to attack and damage rolls.

Revenge. When someone hits the curse, it can choose to make it's next attack against the attacker with advantage. The curse may use this feature four times per long rest.

Cursed Strikes. Before making a Bite or Tail attack, the curse may spend up to four cursed energy to empower it' next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 1d8 per energy spent. The curse can also use this in response to rolling a natural 20 on an attack roll with a Bite or Tail attack, or landing a black flash, instead of beforehand. It can only use this enhancement again after it has ended.

ACTIONS

Multiattack. The curse makes one Bite and one Tail attack.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 6) piercing damage and the target is grappled (DC 18 to escape, and creatures have disadvantage on escaping the grapple).

Tail. Melee Weapon Attack: + 10 to hit. reach 10 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 6 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a reaction to suffering damage, the curse uses his Regeneration.

Vengeful-Cursed-Spirit-Yoshida.png
The Venfegul Cursed Spirit Yoshida

This is the vengeful cursed spirit of an employee of a construction company who fell in debt, resorted to loan sharks and when he wasn't able to pay the money back, those organizations buried him alive in the construction site of Sugisawa Third High School. According to Fushiguro Megumi's theory, the spirit's strength was highly boosted by the presence of a Sukuna Finger near it's location.

Feats

Regeneration, Improved Body Functions, Strong Body, Athlete History, Colossal Physique

Slam Master, Heavy Finisher

Immense Cursed Energy

Improved Durability. This creature uses the Improved Durability rule.

5.00
(one vote)

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