Vending Machine Curse (Jujutsu Kaisen Supplement)

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Vending Machine Curse[edit]

Large undead (cursed spirit), chaotic evil


Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 7 (-2) 14 (+2) 7 (-2) 10 (+0) 15 (+2)

Damage Vulnerabilities radiant
Damage Resistances poison
Senses passive Perception 13
Languages
Challenge 2 (450 XP)


Cursed Energy. The curse has 12 cursed energy it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the curse.

False Appearance. The curse looks indistinguishably like a normal vending machine as long as it stays still, and it is visible to non-sorcerers when in this state.

ACTIONS

Can Shot. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (1d6 + 2) bludgeoning damage.

Crush (3 Cursed Energy). When a creature approaches the curse while it is in it's disguised form and tries to use it as a vending machine to purchase something, it works as normal, except that after taking the creature's money, it's desired item always gets stuck on the machine and does not fall down, although only barely. The creature must succeed on a DC 12 Intelligence saving throw. On a failure, it feels tempted to shake the machine to drop the item, and when it does so, the curse falls down and crushes it, dealing 9 (3d6) bludgeoning damage to the creature. On a success, the creature notices the danger and is not tempted to shake the machine. After reducing a creature to 0 hit points this way, the curse regains 12 cursed energy, disappears and reappears in a location of it's desire up to 60 ft. away.

BONUS ACTIONS

Regeneration. The curse can spend up to 4 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

Feats. The curse has the following feats:

Regeneration

Origin. The Vending Machine curse is originated from the negative emotions of people who are crushed by vending machines when trying to shake them, which sometimes end in fatalities, and from people whose desired items get stuck in the machine.

Tactics. The Vending Machine curse usually positions itself in dark alleys or other empty locations where it can ambush it's prey out of the view of others.

Not Cannon. The Vending Machine curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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