Velociraptor Shikigami (Jujutsu Kaisen Supplement)

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Velociraptor Shikigami[edit]

Small monstrosity (shikigami), neutral


Armor Class 12 (natural armor)
Hit Points 40 (5d8 + 18)
Speed 100 ft., climb 50ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 10 (+0) 6 (-2) 6 (-2) 10 (+0)

Saving Throws Dex +6
Skills Acrobatics +6
Senses passive Perception 8
Languages understands their master's languages but can't speak
Challenge 3 (700 XP)


Invisible Force. The Velociraptor Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Cursed Energy. The shikigami has 5 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The shikigami regains 1 cursed energy at the beginning of it's turns.

Evasion. When the Shikigami is subjected to an effect that allows it to make a Dexterity saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Pack Tactics. The shikigami has advantage on an attack roll against a creature if at least one of the Shikigami's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Talon Grapple. The shikigami can grapple creatures using Acrobatics instead of Athletics. A creature grappled by the shikigami this way has it's movement reduced by 20 ft. instead of to 0. For every size above Medium the target creature is this effect is reduced by 5ft. If multiple velociraptor shikigami are grappling a creature like this, when the target creature tries to free itself from the grapple, it's Athletics roll affects all the grapples from velociraptor shikigami.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage and the target is grappled as per in it's Talon Grapple feature.

BONUS ACTIONS

Vital Strike. For 3 cursed energy the shikigami can increase it's critical strike range for it's talon strike feature to 18-20 for the current round.

REACTIONS

Hunter Reflexes. When the shikigami is targeted by a melee attack, the shikigami takes the Dodge action.

Raptor-after-300-1.png
Velociraptor Pack

If this shikigami was acquired through either the Shikigami Summon feat or Taming Shikigami variant rule then you will have access to the velociraptor pack taming ritual which you can activate at anytime, if you are successful in subjugating the velociraptor pack then you gain access to the summon.

Pack Taming Ritual. After taming a velociraptor shikigami, you can spend 2 hours as part of a long rest performing a ritual to try to summon and tame a pack of it. At the end of this ritual, 5 velociraptor shikigami will be summoned, which you must fight all at the same time and win with no outside interference. Upon succeeding on that, you gain access to the use the following Pack Features.

Pack Features. Instead of summoning a normal velociraptor shikgami, you may spend 8 cursed energy to summon 5 of them at the same time, which are all controlled as part of the same action. They also gain access to Call of the Pack:

  • Call of the Pack. If the velociraptors sense victory draws near their numbers shall swell. Upon having dealt 50 damage collectively across an encounter and for 10 cursed energy a new velociraptor shikigami with 0 cursed energy is created within 15 ft. of one of the velociraptors. This new shikigami can regain cursed energy like normal. After being desummoned the Velociraptor Pack returns to 5 in number. The 10 cursed energy is drawn from the shikigamis' collective cursed energy pool. The maximum number of velociraptors allowed is 20. On creation of a new velociraptor shikigami the 50 damage threshold is reset and the pack must deal another 50 damage to use this feaature

Not Canon. The shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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