Vehicle Specialization (5e Halo Setting)

From D&D Wiki
Jump to navigation Jump to search

Specialization Features

As a vehicle specialist, you gain the following class features.

Hit Points
Hit Dice: 1d6 per vehicle level
Hit Points: 6 + your Constitution modifier per vehicle level.

Proficiencies
Armor: Light, Medium
Weapons: Simple Melee Weapons, Pistols, CQB
Saving Throws: Dexterity, Intelligence
Tools: Land, Sea, and Air Vehicles, Repair Tools
Skills: Any 3 skills of your choice

Equipment

  • UNSC: (a) Marine BDU, M7 SMG with 120 rounds of ammunition, and M6C PDW with 12 rounds of ammunition, or (b) Camouflage Fatigues, MA5C Assault Rifle with 120 rounds of ammunition, and M6C PDW with 12 rounds of ammunition.
  • Covenant: (a) Minor Harness, Okarda'phaa-pattern Rifle, and Eos'Mak-pattern Plasma Pistol, or (b) Minor Harness, Paegaas Workshop Bladed Spiker with 80 rounds of ammunition, and Rohakadu-pattern Plasma Pistol.

Table: Recon Specialization

Level Proficiency Bonus Features
1 +1 Mechanized Infantry
2 +2 Emergency Maneuvers
3 +3 Flow State
4 +4 Ability Score Improvement, Valkyrie

Mechanized Infantry[edit]

At 1st level, you have advantage on ability checks and saving throws to avoid being removed from a vehicle. Additionally, when you use an action doing anything other than making an attack while inside a vehicle, you may make an attack with a weapon with the light property as a bonus action.

Emergency Maneuvers[edit]

At 2nd level, when a vehicle you are piloting drops to 0 hit points, you may cause it to drop to 1 hit point instead and gain 1d6 + your Intelligence modifier + your proficiency bonus temporary hit points for 1 hour. You may use this feature once per vehicle, regaining use when the vehicle regains its maximum hit points. Additionally, when you use repair tools, the target regains additional hit points equal to 1d6 + your Intelligence modifier.

Flow State[edit]

At 3rd level, as an action while you are piloting a vehicle, you may enter a flow state until the beginning of your next turn, causing the vehicle's movement through difficult terrain to not cost additional movement.

Ability Score Improvement[edit]

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Valkyrie[edit]

At 4th level, you are under the effects of Flow State any time you are piloting a vehicle without suffering from any conditions, instead of granting temporary hit points Emergency Maneuvers causes the vehicle to regain twice as many hit points, and you gain expertise in either land, sea, or air vehicles or repair tools.


Back to Main Page5e HomebrewCampaign SettingsHaloCharacter

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png