Vampiric Claws (5e Equipment)

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Weapon (Claws), legendary (requires attunement)

These claws were removed from a vampire and forcefully infused with it's very essence. They hold the power to drain the life of those they damage.

Basic Properties. The Vampiric Claws deal 1d8 slashing damage on a hit and have the finesse, flensing, light, and secure properties. (The flensing property is defined as: the creature hit by a weapon with this property continues to take 1 damage of each of the weapon's types on subsequent turns. This damage continues for a number of turns equal to your proficiency bonus and these effects stack.)

Life Stealer. The Vampiric Claws deal an additional 1d8 necrotic damage on hit, and you heal for a number of hit points equal to the amount of necrotic damage dealt this way.

Unnatural Weapons. The Vampiric Claws can be used to augment a creature's preexisting natural weapons, instead of using this weapon's basic 1d8 damage. This causes them to change the damage type of their natural weapons to slashing if it was not, and it increases their damage by one die level. (1d4 -> 1d6 -> 1d8 -> 1d10 -> 2d6 -> 2d8 -> 3d6 etc) The claws retain all of their additional properties.

Imperfect Phylactery. If an attack with the Vampiric Claws would cause a creature to drop to zero hit points, it crumbles to ash as it is absorbed by the claws and becomes a charge. You may only have one charge at a time. If the attuned creature dies of any cause besides old age while there is a charge within the Vampiric Claws they come back to life one hour later as if by a True Resurrection spell.

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