Vampire Armor (5e Equipment)
Armor (plate), legendary (requires attunement) While wearing this blood-red plate armor, you gain the following benefits:
If you are a vampire, you gain the following benefits as well, in addition to the benefits above:
Curse. Once you don this cursed armor, you cannot doff it unless you are a vampire, or you are targeted by the remove curse spell or similar magic. For every hour while wearing this armor, you must make a DC 17 Constitution saving throw. On a failed save, you take 3d6 necrotic damage, and your hit point maximum is reduced by the same amount until you finish a long rest. On a successful save, you take half as much damage, and your hit point maximum is not reduced. You die if this effect reduces your hit point maximum to 0. If you are a vampire, you automatically succeed on the saving thow, and you take no damage. |
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