Talk:Vampire Armor (5e Equipment)

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Okay, quick comments:

  • Light? I thought this is a plate armor, which is a heavy armor. You cannot ignore this. If the vampire armor is "as light as mithral" then it would be better follow the wording of mithral armor - this is how a mithral armor works in 5th edition.
  • Prerequisite. You have to be a vampire? As in, the monster vampire? You should define this, because there are no other vampires in the current version of SRD. IF it's homebrew, you'd better link it to a specific class or race.
Plus, it says that if you're not a vampire, you take 3d6 necrotic damage. Does that mean you can wear it normally if you're immune to necrotic damage?
  • Armor bonus. 3.5rd words, everywhere. For starters: There is no "natural armor" in 5th edition. Your AC becomes the AC as described in the armor, in this case, 16, with no Dexterity modifier.
  • Other bonuses. So this particular set of armor assumes that only "vampires" would wear it. I guess it assumes that a normal vampire would: (a) take whatever damage from sunlight and running water; and (b) has resistacne to bludgeoning, piercing, and slashing damage. Yesss, definitely needs a definition on "vampire".
"Your attack additionally deals 4d6 necrotic damage." You mean, weapon attack, right?
  • Balancing. To be fair, for a legendary magic item, it's kinda... bland, to speak of. The "negates vampire weaknesses" part was clever, yes, but even that would make it sorta rare, at best. +4d6 necrotic to (presumably weapon) attacks is a bit too strong, and even if it's fixed (1d6 would definitely do, 2d6 would be too strong for all attacks, but might be impressive if it's done on "once per each of your turn" basis) this armor does not sound too... legendary. Note that most magic items do something awesome, other than your typical "deals more damage and takes less damage" stuff.

In short: I acknowledge the concept and all, but really, this deserves some better ideas. --WeirdoWhoever (talk) 17:09, 14 May 2017 (UTC)

The MM does allow for PCS to become vampires. It does advise that the DM take control of the character though, and I don't know why the DM would reward the player with this magic item on top of all the vampire stuff (particularly as it removes their weakness)... but this doesn't break any rules per se. Marasmusine (talk) 10:08, 13 June 2017 (UTC)