Valkyrie Drive (5e Equipment)

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Speed: The Valk can reach 250 feet (25 mph); acceleration of 50 feet per round(5 mph).
Hit Points: 50
Size: Medium
AC: 18 (If targeted by an undead or undead sympathizer, the AC will increase to 20.)
Hit Points: 50 (damage threshold — 10)
Crew and Passengers: 1 driver, 1 passenger (both of which must be Medium or smaller)

Invented by Huntmaster Golmdring, The Valkyrie Drive is the second form of the Angel's Wing, considerably upgraded. The calling card of honored members of The Second Circle: Undead Destroyers, a Valkyrie Drive is never seen outside of the Order Of Circles. Typically colored alabaster whites to ebony blacks with glowing filigree and following a design theme of angels, divine wings, illuminated text, and other holy symbolism, the Valk can be further adorned however its owner wishes. The Valk is powered by divine magic, and can be refueled by giving it divine spell slots, such as from a paladin or cleric, at a conversion of 75 miles per spell slot level, to a maximum of 675. If it reaches zero hit points, the Wing will be destroyed, and its parts will begin to fade away and return to one of The Circles warehouses for repairs. In the event of a crash or the Valkyrie Drives destruction while driving, the driver (and passenger) are flung up to half of the Wings current speed forward and take 1d4 bludgeoning damage for every 10 feet they are thrown, the impact considerably lessened by an emergency divine shield.
The Valkyrie Drive has a weapon slot, allowing it to be outfitted with a mounted weapon, with three options available to be installed, a process that requires proficency with land vehicles and a long rest.
Sacred Scythes

A pair of large Scythe-like blades, sharp as razors and enchanted, fitted under the handlebars. An enemy you drive within 5 feet of must make a dexterity saving throw (DC 10+riders land vehicle proficency), taking 2d12 slashing damage and 2d6 radiant damage plus an additional point of slashing damage per every 10 feet of the Valks current movment speed. If the target is an undead or undead sympathizer, the radiant damage increases to 3d8.

White-blaze Wheels

As a bonus action, the rider can activate the White-blaze, causing the wheels to beacome wreathed in holy fire. After activation, the Valk will leave a 5 foot high wall of holy fire behind it, stopping after 60 feet of movment. A creature that comes into contact with the wall must make a dexterity saving throw (DC 10+riders land vehicle proficency), taking 5d10 radiant damage and being set alight on a failed save, and taking an additional 2d10 radiant at the end of their turns unless they take an action to extinguish themselves, or taking half damage and avoiding being set alight on a success. If the target is an undead or undead sympathizer, the damage will increase to 6d12 radiant, 3d12 every turn. The hollowed flames do not spread from their immediate area, and last for three turns before extinguishing. Liquids have no effect, but the fire can be extinguished by a darkness causing spell of level 5 or higher. The White-blaze may be used once per long rest, or can be recharged with a spell slot of at least 3rd level.

Reaper-bolt Repeater

A compicated pair of belt-fed crossbows mounted within the body of the Valk. You may target a creature in your path at a range of 200 feet and make four seperate attack roll adding the drivers dexterity and land vehicle proficency, dealing 2d12 piercing damage per hit. The Repeater can be used again on a recharge of 6. If the target is an undead or undead sympathizer, 1d10 radiant damage will be added to the damage.


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