Utahime Iori (Jujutsu Kaisen Supplement)
Utahime Iori[edit]
Medium humanoid (Human), lawful good Armor Class 20 (natural armor)
Saving Throws Dex +9, Cha +11 Cursed Energy. Utahime has 41 cursed energy. All of the cursed energy, when used, is unavailable until it takes a long rest. Cursed Energy Recovery. While in combat, Utahime regains 1 Cursed Energy per turn, up to her maximum. The combat must be one where her life is at risk. Cursed Armor. Utahime can spend up to 6 cursed energy to give herself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Utahime can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0. 50 Meters In 3 Seconds! Utahime has two reactions per round Cursed Energy Tracker. Utahime may make a Perception check, adding her Charisma to see if there are any remains of cursed energy in the place she is at, if she succeeds she knows exactly where the energy is from. in case she does not know who the person is, then she can only track down where the cursed energy trail leads her to. The DC is equal to the cursed energy DC of the creature she is trying to track. Acrobatic Fighter. Whenever Utahime make an unarmed strike while within 5 ft. of a solid surface or another object like a pole, Utahime may use it to leverage a powerful attack against your opponent, dealing an additional damage die of her unarmed strike. If there are not any solid surfaces, Utahime may use half your movement speed to drop to the ground on your hands, extending your legs up and making a powerful kick. Additionally Once per turn, whenever Utahime falls onto a creature, she makes a DC 10 Acrobatics check. On a success, she may make one unarmed strike against that creature. Utahime's jump distance and height are doubled and can be calculated using her Dexterity Evasion. When Utahime makes a Dexterity saving throw, she takes half as much damage on a failure and no damage on success Ritual. While with at at least another two creatures playing a musical instrument and out of initiative, Utahime can start dancing to their tune, increasing her technique's power, All creatures involved in the ritual must make Performance checks at the beginning of their turns. while the ones with instruments have a DC10 to pass, Utahime has a DC15 to pass every time. After 1 minute has passed, every creature of Utahime's choice within 50 feet of you gains the current Solo Forbidden Area benefits, however her Charisma modifier is added one additional time, the amount of temporary cursed energy gained is doubled, and the total damage of the first cursed energy fueled feature they use has its damage dice increase by 1/5 (rounded down) of the original damage dice of the technique) Additionally Utahime adds her Charisma modifier to all Performance checks one additional time. Maximized Output. By using the maximum cursed energy she possibly could for her technique, it makes the technique much stronger and harder to avoid. Whenever Utahime spends the maximum amount of cursed energy, the technique gains a +2 to its attack roll. if its a saving throw, it instead increases its DC by +2 Honored One(20 Cursed Energy).As a full round action, Utahime can choose one creature within 60 feet of her. Said creature gains the same benefits they would gain when receiving a ritual from Utahime for 6 rounds. Utahime is concentrating for the duration of this feature. For a saving throw to be required, the attack must have successfully reduced her actual hit points, not temporary hit points. the DC for the saving throw is 10 or 1/4th of the damage taken, whichever is higher. If Utahime loses concentration, the creature loses the benefits. you can only have one creature receiving the benefits of this technique at once. ACTIONSUnarmed Strike. Melee weapon attack +9 to hit, reach 5ft., one target. Hit 9 (1d10+4) bludgeoning damage and 6 (1d12) necrotic damage Solo Forbidden Area(1+ Cursed Energy). for up to 11 Cursed Energy, Utahime can increase the output of every creature of her choice within a 30 foot radius of her. All chosen creatures including herself gain the following benefits until the beginning of her next turn:
Basic Barrier(1+ Cursed Energy). Utahime can spend up to 6 cursed energy, creating a dome starting from herself with a 5ft. radius and a 10ft. height. for each cursed energy spent, the barrier's maximum radius and height both increase by 10ft, but she may choose to make it smaller. this barrier has 10 hitpoints times the amount of cursed energy spent, it has resistance to all damage from the inside, is vulnerable to all damage from the outside and is immune to Poison and Psychic damage. This barrier has an AC of 11 and automatically fails saving throws. It is also immune to Poison and Psychic damage. Curtain(5 Cursed Energy). Utahime creates a curtain covering the sky and ground within a 2165-foot radius with a sphere of darkness. The Curtain lasts for 60 minutes. Utahime's curtain has 42 hit point. This barrier has an AC of 11 and automatically fails saving throws. It is also immune to Poison and Psychic damage. Utahime may choose to make the curtain smaller in radius, however it cannot be smaller than a 100-foot radius. BONUS ACTIONSSolo Forbidden Area(1+ Cursed Energy). Utahime uses her Solo Forbidden Area. When used this way only half of her Charisma modifier is used for the calculation Martial Arts. When Utahime uses the Attack action with an unarmed strike on her turn, she can make one unarmed strike or a melee weapon attack as a bonus action. Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action on her turn, Utahime can perform 2 unarmed strikes as a bonus action Cursed Patient Defense (3 Cursed Energy). Utahime can take the Dodge action as a bonus action on her turn. Cursed Wind Step (3 Cursed Energy). Utahime can take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled until the end of her turn Cursed Energy Tracker. Utahime can focus on one creature for 1 minute, seeing the "sparks of cursed energy that always happen before cursed technique usage. For that minute when that creature forces you to make a save using their cursed technique or makes a cursed energy attack roll against against Utahime using their cursed technique they must roll Stealth, using Charisma instead of Dexterity, against Utahime's Perception. if Utahime wins she gets advantage on the saving throw, or the attack roll is made with disadvantage
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Utahime has a distinct personality, often appearing strict and straightforward, yet she’s also caring and deeply invested in the well-being of those around her. She has a playful yet antagonistic relationship with Satoru Gojo , often expressing irritation at his antics and teasing nature. Nonetheless, they share mutual respect, and Utahime's dependable nature and leadership make her a trusted ally. Jujutsu Sorcerer. Utahime has 15 levels in the Jujutsu Sorcerer class.
Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc Utahime knows three enhancements in which she can apply to her cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.
At the end of a short rest or long rest, Utahime may reallocate her enhancements.
Design Note: This feature isn't applied to the statblock, as it is up to the GM what would be best for the npc One of Utahime's cursed techniques will gain all of the following benefits: Increased Damage Output. Its damage dice number will increase by 6 Increased Reach. Its range will increase by 30 feet. Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1). Utahime may change her specialized technique at the end of a week. Utahime's Feats Immense Cursed Energy, Cursed Energy Tracker Improved Durability. This creature uses the Improved Durability rule. |
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