User talk:Celestial Mechanist/Astromancer
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Side Note For the respect of This classes Creator[edit]
As a rule of thumb for all Classes, Please do not change/add to a class before discussing it. This class is made for a specific session (as stated by the author), so adding more features to a class that is not marked as incomplete or has balancing issues is something you can do without editing the page. --Mr.IcedTea (talk) 10:57, 28 February 2018 (MST)
- Know that by nature of this being a wiki, anyone can edit (almost) any page. If the OP feels this class is complete, they can ask me or another admin to lock the page and place the {{Locked Page}} template on it, in line with Help:Page Protection. — Geodude671 (talk | contribs | email) . . 11:14, 28 February 2018 (MST)
Celestial Missiles[edit]
Is the feature supposed to be a spell attack, or is this meant to automatically land all hits?
Reply[edit]
It automatically hits. Celestial Mechanist (talk) 15:52, 3 June 2018 (MDT)
Improved Celestial Missiles[edit]
For the part that lets you target an area, hitting each target within that area, is it supposed to be one missile per target in the area or as if you sent all missiles from the cast at one target, repeated for each target in the area? Also, why the hard nerf on Celestial Missiles when cast at 9th level from Celestial Apotheosis? The wording reads that it changes the damage from 10d8 per missile to 1d20+Intelligence Modifier+Wisdom Modifier per missile. Even cast a level 10, 2d20+(Intelligence Modifier+Wisdom Modifier)*2 is still statistically less damage, even with max Int and Wis. Emory (talk) 15:01, 18 July 2018 (MDT)
Reply[edit]
The characters that used this class never got to 20th level, and that campaign ended long ago. While I do plan to do a balance pass on this and all the other content from that campaign, I moved this page to my userspace to use it for personal reasons. If you're using it and concerned about balance, feel free to tweak the abilities in your campaign, as I did not design it for any particular setting but my own, and it will certainly need balancing to bring it to usability in a normal campaign.
Celestial Mechanist (talk) 02:20, 3 August 2018 (MDT)