User talk:ArthasTheLich
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Thanks for the Lich work![edit]
Yo, first off, I wanna say I'm really glad you've been working on / will playtest the Lich class. It was the first time I made a class on D&Dwiki, so at the time I had a relative lack of experience with making them. I'm really glad it's getting touched up now. I wanted to ask if you could let me know what kind of Lich character you're making, and please keep me posted on progress! If it gets playtested, we could make even more balance changes to it, try and get it to be a featured article, too! Varkarrus (talk) 09:48, 23 October 2018 (MDT)
Hey!! I've been having an absolute BLAST playing this Lich class, thans for your work in creating it and honing it. Im super happy to contribute to honing it down. Its actually my first time playing 5e (I'm a hard core 3.5 player), so I've been getting used to the adjustments in the overall mechanics as well as how this class balances with the rest of the standard ones. From what I've learned so far it
I modeled this character (Arthas) off of a Lich homebrew that I made in 3.5 with a death domain cleric. Only thing is that you couldn't do the Lich ritual until 11th level, so you spend half the game not basking in undead glory.
I really like the progression of this class and its been scaling up really well. We started at level 3 and I never felt toothless at any time, but at the same time it wasn't so OP that I could run through and do stuff without consequence. It balances well with our fighter on the in the group, but the d8 hit die make the Lich more of a glass cannon. Ive sunk alot of enchantments and other stuff into boosting AC so its harder to have half your health smacked away in one strike. There aren't alot of casters in our party, so the death knight brings JUST enough arcana to keep things interesting and solve some of our problems with magic. The Prestidigitation addition has been a nerull-send for so many scenarios. I could delve into some the RPing and my characters enchantment skill, but thats more for flavor and rounding out the campaign in our party.
Balancing the mechanics has been the real challenge and my DM has been making me pay dearly for being an undead that walks around with mortals, especially ones that have been harassed by constant necromancers. The DC for "remarkably well preserved" is quite easy to beat so it hasn't served me very well, unless I'm in full armor with a helm, in which case the DC automatically becomes 20 (home brewed rule from DM).
On the battlefield, I can keep pace in combat with the fighter but get hit way harder. I'm essentially a glass cannon, but I play it like I can run into any scenario because death is of no consequence to me. I took the double weapon fighting style, and my DM allowed me to port a bastard sword over from 3.5e since I had a wicked back story for it (thanks Frostmourne), so I have one hand that does 1d10 damage and a war hammer that does 1d8. With the enchantments on both and my massive strength, I'm doing average of 33 melee damage with a full attack action at level 5. We just advanced to level 6 last session and my DM had my phylactery break apart when we jumped planes. I had to spend a some time during our rest making the bastard sword into a new phylactery, but now Frostmourne is even more important to my character. As for the casting balance, I added in some more necromancy spells to the Death Knight spell list because having undead minions is a staple for any powerful undead Lich. The reduction in spell slots is what really saves to balance this sub class, because I have to choose what spells I use very carefully. Will I save slots for sheild or raise a few undead skeletons to take the attack focus off my parties back?
Im REALLY excited to get to level 7 and play test the greater phylactery, I'm going to go with blood but I had an idea of adding a 4th frost phylactery as well, but I'm going to play whats here first and see how it balances. I'll post more updates as we go. Will have updates for you as soon as I see how that works.
The Dark Mage sub class definitely needs some work and I'm going to flush it out a bit more once I hammer down some of the Death Knight details. Im going to pull quite a bit from the wizard's necromancer subclass as well as some of the home brew necromancer abilities on the DnD Wiki. I think it would make more sense for the Dark Mage to become a full blown spell caster at that point instead of 3/4ths, as I imagine the Dark Mage sub class to be more akin to the Lich monster itself. I haven't bounced those ideas off my DM and he has been instrumental in helping to balance what flies and what doesn't in 5e, so Ill chat some more about it with him so we can round it out and aim for a featured article!
Cheers mate! Thanks for all your ground work and rest well knowing that someone is having a great time rocking out one of your classes.
- ArthasTheLich (talk) 13:19, 23 October 2018 (MDT)