User:Guy/Splat/Spells/Meteor

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Meteor[edit]

5-point evocation (earth)
Casting time:  action
Range:  300 feet
Components:  V, S
Duration:  1 round
You call forth a flame-soaked boulder from the heavens to strike down upon point in range that you can see. When you use your action to cast this spell, designate a point in range that you can see when you cast this spell. At the start of your next turn, the meteor impacts the point if the point has a clear path directly upward to the sky. If this path is obstructed, the meteor instead impacts the obstruction closest to the sky. Creatures in the path of the meteor cannot detect its approach with nonmagical means.
 On impact, the meteor explodes with a fiery detonation. Each creature in a 40-foot radius sphere centered on the impact point must make a Dexterity saving throw. A creature takes 5d10 bludgeoning damage plus 5d10 fire damage on a failed save, or half as much on a success. A Large or smaller creature that fails this save flies 10 feet away from the impact point and lands prone. Any unattended object or structure in this area takes maximized damage, a total of 100 damage, and in most cases is utterly destroyed.
 You can never Ready this spell, nor can you otherwise cast it as a reaction.
Ultimate Spell. Once you cast this spell, you can't cast it again nor cast any other ultimate spell until you finish downtime.