User:Guy/Splat/Creatures/Scarecrow

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Scarecrow

CR 1
Sleepless Sentinel Made of Hay
Medium
construct, guard

Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.

STR
8 (-1)
DEX
8 (-1)
CON
10 (+0)
INT
2 (-4)
WIS
6 (-2)
CHA
6 (-2)

Damage Vulnerabilities User:Guy/CV, User:Guy/CV
Damage Immunities User:Guy/CI
Condition Immunities User:Guy/CI, User:Guy/CI
Senses darkvision 60 ft., passive Perception 8
Languages understands one language (usually Common) but can't speak

Constructed Nature. A scarecrow doesn't require air, food, drink, or sleep.

Actions

Spook. All creatures within 30 feet of the scarecrow must succeed on a DC 9 Charisma saving throw or become frightened of the scarecrow for 1 minute and forced to flee. On a success, a creature is unaffected by this effect for 24 hours. Any Tiny beast creature has disadvantage on this save.

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