User:Guy/Splat/Creatures/Scarecrow
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Work In Progress |
Scarecrow |
CR 1 | ||||
Sleepless Sentinel Made of Hay Medium construct, guard Armor Class 9 Hit Points 9 (2d8) Speed 20 ft. | |||||
STR 8 (-1) |
DEX 8 (-1) |
CON 10 (+0) |
INT 2 (-4) |
WIS 6 (-2) |
CHA 6 (-2) |
Damage Vulnerabilities User:Guy/CV, User:Guy/CV | |||||
Damage Immunities User:Guy/CI | |||||
Condition Immunities User:Guy/CI, User:Guy/CI | |||||
Senses darkvision 60 ft., passive Perception 8 | |||||
Languages understands one language (usually Common) but can't speak | |||||
Constructed Nature. A scarecrow doesn't require air, food, drink, or sleep. | |||||
Actions Spook. All creatures within 30 feet of the scarecrow must succeed on a DC 9 Charisma saving throw or become frightened of the scarecrow for 1 minute and forced to flee. On a success, a creature is unaffected by this effect for 24 hours. Any Tiny beast creature has disadvantage on this save. |