Urbane (5e Creature)
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Huge celestial (virtue), lawful good
Saving Throws Con +12, Wis +9, Cha +9
Angelic Burning Weapons. The urbane's weapon attacks are magical. When the urbane hits with any weapon, the weapon deals an extra 2d8 fire damage and 2d8 radiant damage (included in the attack).
Innate Spellcasting. The urbane's spellcasting ability is Charisma (spell save DC 17). The urbane can innately cast the following spells, requiring no material components.
Magic Resistance. The urbane has advantage on saving throws against spells and other magical effects.
Multiattack. The Urbane makes two burning flail attacks.
Burning Flail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 9 (2d8) fire damage and 9 (2d8) radiant damage.
Divine Laser (Recharge 5-6). The urbane fire a powerful laser from its head in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 21 (6d6) fire damage and 24 (7d6) radiant damage on a failed save, or half as much damage on a successful one.
The changes of a new era will always give birth to new angels. This is because angels are given form by the fears, doubts, and prayers mankind bases its faith on--feelings which change with mankind's material obsessions. As a notably advanced being even compared to other angels, the urbane, a virtue in the angelic hierarchy, is said to be shaped by the subconscious fears of humans. In most eras, it often appears as a giant with a ball and chain on each of its arms. An urbane's power to reduce the triumphs of civilization to mere ashes with a single swing of its arm most likely reflects the subconscious fears man harbors toward both the natural world and their own society.