Urayamashi (Jujutsu Kaisen Supplement)

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Urayamashi (Curse of Envy)[edit]

Medium undead (Curse), any evil alignment


Armor Class 17 (Natural Armor)
Hit Points 989 (23d8+782)
Speed 45ft


STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 24 (+7) 14 (+2) 14 (+2) 28 (+9)

Saving Throws Str +12, Wis +9, Cha +16
Skills Arcana +9, Insight +9, Intimidation +16, Perception +9, Sleight of Hand +11
Damage Vulnerabilities Radiant
Damage Resistances Poison, Psychic
Damage Immunities Non Magical Piercing, Slashing or Bludgeoning damage
Condition Immunities Blindness, Deafened, Poisoned, Prone
Senses Blindsight 60ft, passive Perception 10
Languages Mimicry
Challenge 23 (50,000 XP)


Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Urayamashi. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

True Reflection. Any and every form of feat and damage type used on or perceived by Urayamashi, except radiant damage or any features containing radiant damage, can it store up and use at any point as the stored feature, or damage, could be used. When hitting a target it will gain an AC equal to what it rolled -1, until hitting the targets current AC.

Reflecting Resistance. As a Curse of Envy, it will gain the resistance of every damage type dealt to it, but it switches for every time it receives a new damage type.

Mimicry It can accurately mimic sounds it have perceived, including voices. A creature that hears the sounds it makes can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 23.

Copied Attack Pattern. If Urayamashi is hit with more then one attack on a single turn, it now uses Unarmed Strikes that number of times, with Multi Attack on it's next turn.

Cursed Attacks. Urayamashi's unarmed strikes are considered magical..

Strong Body. Urayamashi will reduce all damage it takes but psychic or thunder by 8. Attacks using Cursed Energy or magic can bypass this unless it uses Cursed Armor.

Human Wall. Urayamashi has advantage on all Constitution saving throws.

Elongated limbs When a feature refers to Urayamashi's reach, such a pull, push or grapple, will it be 10ft.

Aerial Suspension. Urayamashi can float up to 20 feet above the ground, remaining suspended in midair. It can move by pushing or pulling against a fixed surface within reach, such as a wall or ceiling, allowing it to climb through the air.

Urayamashi can adjust its altitude by up to 20 feet on its turn. If another effect grants it flight, it can hover instead. When this effect ends, the creature drifts gently to the ground.

Cursed energy. Urayamashi has 133 cursed energy which it can spend on it's features. Whenever it uses cursed energy, it is considered spent. All cursed energy spent by Mahito is regained at the end of a long rest.

Improved Cursed Energy Recovery. While in combat Urayamashi regains 5 Cursed Energy at the beginning of it's turns. The combat must be one where it's life is at risk.

Cursed Strike. Before Urayamashi makes an unarmed strike, it may spend up to 9 cursed energy, dealing additional necrotic damage equal to 4 (1d8) per point spent. It can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike.

Hard to Kill (2/long rest). If Urayamashi were reduced to 0 hit points, it can choose to drop to 1 hit point instead and is considered stable.

Cursed Enhanced Body

  • Whenever Urayamashi makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, it may spend Cursed Energy up to it's Charisma modifier as a reaction to add the number of energy spent as a bonus to the saving throw.
  • When Urayamashi is attacking with it's unarmed strikes or weapons it's is proficient with, it may use it's Charisma modifier instead of Strength or Dexterity for it's attacks and damage rolls.

Sadism. When Urayamashi deals damage to a frightened creature, half of the damage dealt is converted into temporary hit points for Urayamashi.

Stomach Canvas. When Urayamashi uses their Domain Expansion action they can choose to do it as a bonus action instead of an action, and when they do so the opening cannot be reacted to. (Though any damage it would do upon opening or other such can still be reacted to). Doing this does not require Urayamashi’s verbal chanting.

I Truly Am A Curse. At the beginning of each of it's turns, if Urayamashi is at 132 hit points or lower it may roll a DC 10 Charisma saving throw. On a success it gains the Domain Expansion feat and its Domain is automatically completed. Upon completing its Domain, Urayamashi gains 180 hit points, 20 Cursed Energy, and 700 Refinement points

ACTIONS

Multiattack. Urayamashi makes 3 attacks with Unarmed Strikes, it may substitute one of it's attacks with Minor Copied Beam or Snatch

Unarmed Strikes.. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d12+5) Slashing damage + 19 (1d12+9) Necrotic damage..

Snatch. As the curse might envy people's items, once per turn it can force a target creature, within 10ft, to roll a Strength save DC 23. On a failure the curse takes any items in target creature's hands

Minor Copied Beam. (3 cursed energy) As an action, the curse can expend copied damage types, and shoots out a beam of crackling energy resembling the different damage types dealt to it. All creatures within a 30 ft. line, needs to make a DC 23 Dexterity saving throw or take 17 (3d10) necrotic +1d6 for each expended copied damaged type, where each d6 dealing the expended damage type, on success the creature takes half as much damage.

Major Copied Beam. (7 cursed energy) As an action, the curse can expend copied damage types, and shoots out a beam of crackling energy resembling the different damage types dealt to it. All creatures within a 45 ft. cone, needs to make a DC 23 Dexterity saving throw or take 27 (3d12+7) necrotic +1d10 for each expended copied damaged type, where each d6 dealing the expended damage type, on success the creature takes half as much damage.

Cursed Energy Ray. As an action Urayamashi can spend up to 9 cursed energy, it can launch a cursed energy ball in a moving in a line of 30ft. Once it reaches the end of the line, it will explode in a 15ft. circle, making every creature in that range make a DC 20 Dexterity saving throw. On a failure, they take 9 (2d8) + 9 (2d8) per cursed energy spent in necrotic damage, and half as much on a success.

Cursed Energy Explosion. As an action Urayamashi can spend up to 9 cursed energy, forcing every creature within a 30ft circle of them to make a DC 20 Dexterity saving throw. On a failure they take 9 (2d8) + 9 (2d8) per cursed energy spent in necrotic damage and are knocked back to the edges of the circle. They take half as much damage on a success and are not knocked back.

Domain Expansion: Endless Reflecting Mirror Zone (9 Cursed Energy). Urayamashi use it's Domain Expansion

BONUS ACTIONS

Cursed Blast of Blows. Immediately after taking the Attack action on it's turn, Urayamashi can spend 3 cursed energy to perform two unarmed strikes as a bonus action.

Cursed Patient Defense. Urayamashi can spend 3 cursed energy to take the Dodge action as a bonus action on it's turn.

Cursed Wind Step. Urayamashi can spend 3 cursed energy to take the Disengage or Dash action as a bonus action on it's turn, and it's jump distance is doubled until the end of it's turn.

Advanced Regeneration. As a bonus action, Urayamashi can spend any amount of cursed energy and regain body hit points equal to 15 times the amount spent.

REACTIONS

Advanced Regeneration. As a reaction to receiving damage, Urayamash can spend any amount of cursed energy and regain body hit points equal to 15 times the amount spent.

Human Wall (8/long rest). Upon hitting 0 hit points, Dagon can spend a hit die to fall to the amount rolled in hit points.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Phasmal step (costs 1 action) Urayamashi makes an unarmed strike, and may at the end of that action move up to half it's movement speed without provoking opportunity attacks

Advanced Regeneration. (Costs 1 actions) Urayamashi can spend any amount of cursed energy and regain body hit points equal to 15 times the amount spent.

Domain Expansion: Endless Reflecting Mirror Zone (30 Cursed Energy (3 actions). Urayamashi use it's Domain Expansion

Sk-rmbillede-2025-02-03-125111.png
An artistic interpretation that Urayamashi is based upon, [1]

A curse born from the festering jealousy of humankind, Urayamashi, the curse of envy, thrives in places where resentment lingers—crowded cities, noble courts, and marketplaces filled with silent rivalries. It manifests as a phasmal figure with shifting features, reflecting the surroundings and faces of those it haunts.

Innate Domain: Endless Reflecting Mirror Zone

Urayamashi’s innate domain is a Convex Polyhedroid dome of mirrors, filled with images of everyone inside, echoing infinitely when creatures move too far away, making so that any checks made by a creature to locate themselves have disadvantage. Any creature that starts it turn inside the innate domain, other than Urayamashi itself, must make a DC 23 Wisdom Saving Throw. On a failure will the creature now be confused. On a success will the creatures not be confused. Urayamashi can change the scenery at will during it’s turns, rotating or moving the mirrors, changing the shape of the mirrors or taking some down.

Domain Expansion: Endless Reflecting Mirror Zone

Urayamashi’s domain expansion acts exactly like it's innate domain, inheriting all of it's features with a few additions. Once Urayamashi uses Domain Expandtion, will it create a clone of itself for other creature each creature inside the Domain, with half of it’s current hit points. These clones cannot attack or use actions. Urayamashi can use a free action to switch places on any clones and/or itself once. When an enemy hits a clone, it will take damage as normal but the damage is also reflected right back at the attacker. Once a clone is destroyed it will not reappear until the next use of domain expansion

Domain Properties

Urayamashi's domain has the following properties.

Refinement Points. Urayamashi's domain has 700 refinement points.

Domain Durability. Urayamashi's domain has 1600 hit points.

Jujutsu Sorcerer

Urayamashi has 20 levels in the Jujutsu Sorcerer class.

Curse Biology Traits

When a feature refers to Urayamashi's curse biology, it refers to Stomach Canvas..

Cursed Technique

When a feature refers to Urayamashi’s cursed technique, it refers to Cursed Energy Ray, Cursed Energy Explosion, Minor Copied Beam and Major Copied Beam.

Feats

Strong Body, Human Wall, Regeneration, Advanced Regeneration, Improved Body Functions, Cursed Biology

Immense Cursed Energy, Overflowing Cursed Energy, Cursed Energy Tracker, Cursed Energy Concealer

Cursed Enhanced Body

Special Grade Curse.

Improved Durability. This creature uses the Improved Durability rule.

Not Canon. Urayamashi is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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