Umbreon (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Umbreon[edit]

Small elemental, any alignment


Armor Class 15 (natural armor)
Hit Points 142 (19d6 + 76)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 18 (+4) 21 (+5) 14 (+2) 12 (+1)

Damage Resistances psychic
Damage Immunities necrotic
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal, understands Common but cannot speak it, telepathy 60 ft.
Challenge 6 (2,300 XP)


Pitch-Black. Whenever the umbreon is subjected to necrotic damage, it takes no damage, and instead, all creatures within 10 feet of the umbreon must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn.

Innate Spellcasting. The umbreon's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no material components:

1/day: dancing lights, moonbeam

ACTIONS

Multiattack. The umbreon makes two assurance attacks.

Assurance. Ranged Spell Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 10 (3d6) necrotic damage.

REACTIONS

Guard Swap. In response to missing with an attack that has disadvantage, the the umbreon can reroll the attack without disadvantage. The next attack against the umbreon has disadvantage.

Phone-Umbreon-Wallpaper.jpg

Umbreon are darkness elementals with powerful magical abilities. They draw their power from the moon and are weakest during the day, but can use the moon during the night to increase their power. They are one of the possible products of an evolved eevee.


Back to Main Page5e HomebrewCreatures