Eevee (5e Creature)

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Small elemental, any alignment

Armor Class 13
Hit Points 49 (11d6 + 11)
Speed 30 ft.

12 (+1) 16 (+3) 13 (+1) 12 (+1) 12 (+1) 12 (+1)

Senses passive Perception 11
Languages Primordial, understands Common but can't speak it
Challenge 1 (200 XP)

Multienergy. As a bonus action, the eevee can grant itself resistance to one of the following damage types: acid, cold, fire, lightning, necrotic, psychic, or radiant. When it uses this feature, it loses any damage resistance it has been granted from this feature.

Adaptability. Once per turn, when eevee deals damage to a creature and has resistance or immunity to at least one damage type, it can choose to deal an additional 4 (1d8) damage of a type it is resistant or immune to.


Tackle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

An Eevee Source

A confusing creature, the eevee is thought of an elemental without any elemental energy, however, it can transform into a number of creatures that represent many different energies. This potential is what makes it so powerful.

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