UA:Weapon Group (Druid Weapons)
From D&D Wiki
This material is published under the OGL 1.0a. |
Weapon Group (Druid Weapons) [General]
You understand how to use weapons favored by druids.
Benefit: You make attack rolls with the following weapons normally: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling and spear.
Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.
Special: Barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, and rogues may select Weapon Group (druid weapons) as one of their 1st-level Weapon Group proficiencies.
A fighter may select Weapon Group (druid weapons) as one of his fighter bonus feats.
Back to Main Page → Variant Rules → Building Characters → Weapon Group Feats