UA:Jungle Orcs

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Jungle Orcs

If gorillas were evil and could speak, they'd be a lot like jungle orcs. Jungle orcs live a simple existence, moving through the jungle hunting and gathering food in clan groups (equivalent in size to the squads given in the orc monster entry, plus 150% noncombatants). Although combat is common within the clans, it’s relatively bloodless and hardly ever lethal. Only when jungle orcs encounter other clans or other races do they show the true extent of their violent, evil nature.

Conquest is a baffling concept to jungle orcs. They attack, take whatever strikes their fancy, and move on. They lack the discipline required to maintain the things they steal, so they always seek weakly defended settlements and caravans to replace those things that break or wear out in the humidity of the jungle.

Occasionally an individual jungle orc questions the need for constant battle, or seeks strategies other than brute force. These are often the more intelligent members of their clans. Such iconoclasts often leave the jungle—at least temporarily—to become adventurers.

Racial Traits: Jungle orcs have the following racial traits.

  • +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma. A jungle orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
  • Humanoid (Orc).
  • Medium: As Medium creatures, jungle orcs have no special bonuses or penalties due to their size.
  • A jungle orc’s base land speed is 30 feet.
  • Low-Light Vision: A jungle orc can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Light Sensitivity: Jungle orcs are dazzled in bright sunlight or within the radius of a daylight spell.
  • +2 racial bonus on Heal and Survival checks: Jungle orcs must be self-sufficient in order to survive their environment.
  • Automatic Languages: Common and Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
  • Favored Class: Barbarian. A multiclass jungle orc’s barbarian class does not count when determining whether he takes an experience point penalty.
  • Level Adjustment: +0.



Back to Main PageVariant RulesRacesEnvironmental Racial VariantsJungle Races

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Unearthed Arcana. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.