UA:Character Background: Cross-Cultural Background
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Cross-Cultural Background
This disparate set of background activities differs from the other backgrounds because it represents time spent away from the character's home culture. Unlike with the other backgrounds, there's no character class attached to each activity- select whatever class you picked at the previous level, or choose a class if this is your first background selection. Your time with another culture affects your feat and skill choices, and any contacts you gain during cross-cultural background activities are probably members of that culture.
It's almost impossible to define what form of recognition takes in this background, because it depens heavily on the nature of the culture your character is visiting. The exact nature of the recognition earned is up to the DM- it could take the form of rank, title, society membership, or decoration.
d% | Activity | Class | Feats | Skills | Gear | Contacts | Rep | Recognition |
---|---|---|---|---|---|---|---|---|
01-20 | Primitive tribe | Any | Track, Self-Sufficient | Knowledge (nature), Survival, Diplomacy, Spot, Listen | Armor | Skill | +0 | DC 28 |
21-50 | Far-off culture | Any | Exotic Weapon Proficiency | Knowledge (geography), Speak Language, Diplomacy, Sense Motive, Knowledge (history) | Weapon | Information | +1/2 | DC 26 |
51-60 | Extraplanar | Any | Spell Focus(Abjuration), Spell Penetration | Knowledge (the planes), Speak Language, Diplomacy, Decipher Script, Spellcraft | Wondrous item that provides protection. | Influence | +1/2 | DC 28 |
61-85 | Racial Minority | Any | Weapon focus (any racially favored weapon), Improved Critical (any racially favored weapon) | Knowledge (local), Speak Language, Diplomacy, Sense Motive, Gather Information | Weapon | Influence | +1/2 | DC 26 |
86-100 | Refugee | Any | Endurance, Diehard | Knowledge (geography), Bluff, Gather Information, Hide, Move Silently | Armor | Information | +0 | DC30 |
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