Tyranto Rex (5e Creature)

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Tyranto Rex[edit]

Huge fey (dream eater), chaotic neutral


Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 60 ft.


STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 20 (+5) 3 (-4) 17 (+3) 21 (+5)

Saving Throws Str +10, Con +9
Skills Athletics +10, Perception +7
Proficiency Bonus +4
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses truesight 60 ft., passive Perception 17
Languages Sylvan
Challenge 12 (8,400 XP)


Blood Frenzy. The tyranto rex has advantage on melee attack rolls on any creature that doesn't have all its hit points.

Relentless (Recharges after a Short or Long Rest). If the tyranto rex takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS

Multiattack. The tyranto rex makes two bite attacks.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage and 3 (1d6) fire damage.

Firaga Burst (Recharge 6). The tyranto rex launches a giant blast of fire at a point it can see within 120 feet of it. Each creature in a 30-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

BONUS ACTIONS

Aggressive. The tyranto rex moves up to its speed toward a hostile creature that it can see.

Damage Boost. The tyranto rex chooses one ally it can see within 60 feet of itself. The next time that creature hits with a weapon attack or an unarmed strike, they inflict an additional 4 (1d8) damage. The damage type is the same as the weapon or unarmed strike.


300px-Tyranto_Rex_%28Spirit%29_KH3D.png
Tyranto Rex from KH Dream Drop Distance, art from KH Wiki, https://www.khwiki.com/Tyranto_Rex
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